forked from bartvdbraak/blender
MSVC project files: add audaspace project, upgrade to Python 3.1
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727
intern/audaspace/make/msvc_9_0/audaspace.vcproj
Normal file
727
intern/audaspace/make/msvc_9_0/audaspace.vcproj
Normal file
@ -0,0 +1,727 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="INT_audaspace"
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ProjectGUID="{87032FD2-9BA0-6B43-BE33-8902BA8F9172}"
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RootNamespace="audaspace"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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||||
<Configurations>
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||||
<Configuration
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||||
Name="Blender Release|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\intern\audaspace"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\audaspace"
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ConfigurationType="4"
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||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
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||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
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||||
<Tool
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||||
Name="VCXMLDataGeneratorTool"
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||||
/>
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||||
<Tool
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||||
Name="VCWebServiceProxyGeneratorTool"
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||||
/>
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||||
<Tool
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||||
Name="VCMIDLTool"
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||||
/>
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||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
InlineFunctionExpansion="2"
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||||
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include"
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PreprocessorDefinitions="WIN32,NDEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
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||||
StringPooling="true"
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||||
RuntimeLibrary="0"
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||||
EnableFunctionLevelLinking="true"
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||||
UsePrecompiledHeader="0"
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||||
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\audaspace\audaspace.pch"
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||||
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\audaspace\"
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ObjectFile="..\..\..\..\..\build\msvc_9\intern\audaspace\"
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||||
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\audaspace\"
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WarningLevel="2"
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||||
SuppressStartupBanner="true"
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||||
CompileAs="0"
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/>
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||||
<Tool
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||||
Name="VCManagedResourceCompilerTool"
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||||
/>
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||||
<Tool
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||||
Name="VCResourceCompilerTool"
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||||
PreprocessorDefinitions="NDEBUG"
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||||
Culture="1043"
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||||
/>
|
||||
<Tool
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||||
Name="VCPreLinkEventTool"
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||||
/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libaudaspace.lib"
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SuppressStartupBanner="true"
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/>
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||||
<Tool
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||||
Name="VCALinkTool"
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||||
/>
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||||
<Tool
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||||
Name="VCXDCMakeTool"
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||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
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||||
/>
|
||||
<Tool
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||||
Name="VCFxCopTool"
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||||
/>
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||||
<Tool
|
||||
Name="VCPostBuildEventTool"
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||||
/>
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||||
</Configuration>
|
||||
<Configuration
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||||
Name="Blender Debug|Win32"
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||||
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\audaspace\debug"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\audaspace\debug"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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||||
>
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||||
<Tool
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||||
Name="VCPreBuildEventTool"
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||||
/>
|
||||
<Tool
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||||
Name="VCCustomBuildTool"
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||||
/>
|
||||
<Tool
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||||
Name="VCXMLDataGeneratorTool"
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||||
/>
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||||
<Tool
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||||
Name="VCWebServiceProxyGeneratorTool"
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||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
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||||
/>
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||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include"
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PreprocessorDefinitions="WIN32,_DEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\audaspace\debug\audaspace.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\audaspace\debug\"
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ObjectFile="..\..\..\..\..\build\msvc_9\intern\audaspace\debug\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\audaspace\debug\"
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WarningLevel="2"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
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||||
Culture="1043"
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||||
/>
|
||||
<Tool
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||||
Name="VCPreLinkEventTool"
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||||
/>
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||||
<Tool
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Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libaudaspace.lib"
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SuppressStartupBanner="true"
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/>
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||||
<Tool
|
||||
Name="VCALinkTool"
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||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCPostBuildEventTool"
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||||
/>
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||||
</Configuration>
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<Configuration
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||||
Name="3DPlugin Release|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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||||
>
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||||
<Tool
|
||||
Name="VCPreBuildEventTool"
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||||
/>
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||||
<Tool
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||||
Name="VCCustomBuildTool"
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||||
/>
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||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
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||||
/>
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||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
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||||
/>
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||||
<Tool
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||||
Name="VCMIDLTool"
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||||
/>
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||||
<Tool
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||||
Name="VCCLCompilerTool"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include"
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PreprocessorDefinitions="WIN32,NDEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\audaspace.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\"
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ObjectFile="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\"
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||||
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\"
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||||
WarningLevel="2"
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||||
SuppressStartupBanner="true"
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||||
CompileAs="0"
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||||
/>
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||||
<Tool
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||||
Name="VCManagedResourceCompilerTool"
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||||
/>
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||||
<Tool
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||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1043"
|
||||
/>
|
||||
<Tool
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||||
Name="VCPreLinkEventTool"
|
||||
/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libaudaspace.lib"
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||||
SuppressStartupBanner="true"
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||||
/>
|
||||
<Tool
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||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCPostBuildEventTool"
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||||
/>
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||||
</Configuration>
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||||
<Configuration
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||||
Name="3DPlugin Debug|Win32"
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||||
OutputDirectory="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\debug"
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||||
IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\debug"
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||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCMIDLTool"
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||||
/>
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..;..\..\ffmpeg;..\..\FX;..\..\intern;..\..\OpenAL;..\..\SDL;..\..\SRC;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\..\lib\windows\samplerate\include;..\..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\lib\windows\openal\include"
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||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB,WITH_FFMPEG,WITH_SDL,WITH_OPENAL"
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||||
BasicRuntimeChecks="3"
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||||
RuntimeLibrary="3"
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||||
BufferSecurityCheck="true"
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||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\debug\audaspace.pch"
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||||
AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\debug\"
|
||||
ObjectFile="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\debug\"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\audaspace\mtdll\debug\"
|
||||
WarningLevel="2"
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||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="3"
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||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
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||||
Name="VCManagedResourceCompilerTool"
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||||
/>
|
||||
<Tool
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||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1043"
|
||||
/>
|
||||
<Tool
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||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libaudaspace.lib"
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||||
SuppressStartupBanner="true"
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||||
/>
|
||||
<Tool
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||||
Name="VCALinkTool"
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||||
/>
|
||||
<Tool
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||||
Name="VCXDCMakeTool"
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||||
/>
|
||||
<Tool
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||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
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||||
Name="VCPostBuildEventTool"
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||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
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||||
<References>
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</References>
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<Files>
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<Filter
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Name="intern"
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>
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<File
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RelativePath="..\..\intern\AUD_Buffer.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_Buffer.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_BufferReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_BufferReader.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_C-API.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ChannelMapperFactory.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ChannelMapperFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ChannelMapperReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ChannelMapperReader.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ConverterFactory.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ConverterFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ConverterFunctions.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ConverterFunctions.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ConverterReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ConverterReader.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_FloatMixer.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_FloatMixer.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_I3DDevice.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_IDevice.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_IFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_IMixer.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_IReader.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_MixerFactory.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_MixerFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_NULLDevice.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_NULLDevice.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ReadDevice.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_ReadDevice.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_Reference.h"
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>
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</File>
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||||
<File
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||||
RelativePath="..\..\intern\AUD_ResampleFactory.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SinusFactory.cpp"
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||||
>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SinusFactory.h"
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>
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</File>
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<File
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||||
RelativePath="..\..\intern\AUD_SinusReader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SinusReader.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SoftwareDevice.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SoftwareDevice.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\AUD_SourceCaps.h"
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>
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</File>
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||||
<File
|
||||
RelativePath="..\..\intern\AUD_Space.h"
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>
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||||
</File>
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||||
<File
|
||||
RelativePath="..\..\intern\AUD_StreamBufferFactory.cpp"
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||||
>
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||||
</File>
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||||
<File
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||||
RelativePath="..\..\intern\AUD_StreamBufferFactory.h"
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>
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||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="ffmpeg"
|
||||
>
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||||
<File
|
||||
RelativePath="..\..\ffmpeg\AUD_FFMPEGFactory.cpp"
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||||
>
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||||
</File>
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||||
<File
|
||||
RelativePath="..\..\ffmpeg\AUD_FFMPEGFactory.h"
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||||
>
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||||
</File>
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||||
<File
|
||||
RelativePath="..\..\ffmpeg\AUD_FFMPEGReader.cpp"
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||||
>
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</File>
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||||
<File
|
||||
RelativePath="..\..\ffmpeg\AUD_FFMPEGReader.h"
|
||||
>
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||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="FX"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_DelayFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_DelayFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_DelayReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_DelayReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_DoubleReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_DoubleReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_EffectFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_EffectFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_EffectReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_EffectReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_FaderFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_FaderFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_FaderReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_FaderReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_LimiterFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_LimiterFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_LimiterReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_LimiterReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_LoopFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_LoopFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_LoopReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_LoopReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_PingPongFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_PingPongFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_PitchFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_PitchFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_PitchReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_PitchReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_ReverseFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_ReverseFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_ReverseReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_ReverseReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_VolumeFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_VolumeFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_VolumeReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\FX\AUD_VolumeReader.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="OpenAL"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\OpenAL\AUD_OpenALDevice.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\OpenAL\AUD_OpenALDevice.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="SDL"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\SDL\AUD_SDLDevice.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SDL\AUD_SDLDevice.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SDL\AUD_SDLMixer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SDL\AUD_SDLMixer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SDL\AUD_SDLMixerFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SDL\AUD_SDLMixerFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SDL\AUD_SDLMixerReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SDL\AUD_SDLMixerReader.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="SRC"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\SRC\AUD_SRCResampleFactory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SRC\AUD_SRCResampleFactory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SRC\AUD_SRCResampleReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SRC\AUD_SRCResampleReader.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\AUD_C-API.h"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -43,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB;WITH_FFMPEG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -120,7 +120,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -197,7 +197,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB;WITH_FFMPEG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -274,7 +274,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\img;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -411,10 +411,6 @@
|
||||
<Filter
|
||||
Name="internal"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\..\source\blender\python\intern\bpy_compat.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\blender\python\intern\bpy_idprop.h"
|
||||
>
|
||||
|
@ -6,7 +6,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj",
|
||||
{6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
|
||||
{A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9}
|
||||
{FB88301F-F725-401B-ACD7-D2ABBF333B71} = {FB88301F-F725-401B-ACD7-D2ABBF333B71}
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
|
||||
{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
|
||||
{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
|
||||
{D1A9312F-4557-4982-A0F4-4D08508235F4} = {D1A9312F-4557-4982-A0F4-4D08508235F4}
|
||||
@ -44,6 +43,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj",
|
||||
{E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
|
||||
{8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164}
|
||||
{4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172} = {87032FD2-9BA0-6B43-BE33-8902BA8F9172}
|
||||
{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} = {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}
|
||||
{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}
|
||||
{E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
|
||||
@ -126,7 +126,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderplayer", "..\gameeng
|
||||
{02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D}
|
||||
{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
|
||||
{6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
|
||||
{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
|
||||
{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
|
||||
{D1A9312F-4557-4982-A0F4-4D08508235F4} = {D1A9312F-4557-4982-A0F4-4D08508235F4}
|
||||
@ -162,6 +161,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderplayer", "..\gameeng
|
||||
{E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
|
||||
{8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164}
|
||||
{4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172} = {87032FD2-9BA0-6B43-BE33-8902BA8F9172}
|
||||
{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}
|
||||
{E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
|
||||
{32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
|
||||
@ -258,24 +258,14 @@ EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_MoTo", "..\..\intern\moto\make\msvc_9_0\moto.vcproj", "{4B6AFCC5-968C-424A-8F20-76E41B3BEF74}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_OpenALSoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\openal\OpenALSoundSystem.vcproj", "{213356A9-3A1F-41DA-9819-1297BCD17DEE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_opennl", "..\..\intern\opennl\make\msvc_9_0\opennl.vcproj", "{8B8D4FC3-3234-4E54-8376-5AB83D00D164}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_SoundSystem", "..\..\intern\SoundSystem\make\msvc_9_0\SoundSystem.vcproj", "{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
|
||||
{B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_string", "..\..\intern\string\make\msvc_9_0\string.vcproj", "{B789C2F3-279E-4A85-8F0A-7F7AC068E598}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_build_install_all", "..\..\intern\make\msvc_9_0\INT_build_install_all.vcproj", "{02110D03-59DB-4571-8787-72B3C03B2F2D}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9}
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6} = {98330220-47A6-42E0-9DE4-AD0FF5D204D6}
|
||||
{C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
|
||||
{FAF46346-65CC-4DB2-85C4-B99826F79D0C} = {FAF46346-65CC-4DB2-85C4-B99826F79D0C}
|
||||
{B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
|
||||
@ -286,6 +276,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_build_install_all", "..
|
||||
{51A348C1-8684-4D67-B980-97B1FC74159B} = {51A348C1-8684-4D67-B980-97B1FC74159B}
|
||||
{8B8D4FC3-3234-4E54-8376-5AB83D00D164} = {8B8D4FC3-3234-4E54-8376-5AB83D00D164}
|
||||
{4B6AFCC5-968C-424A-8F20-76E41B3BEF74} = {4B6AFCC5-968C-424A-8F20-76E41B3BEF74}
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172} = {87032FD2-9BA0-6B43-BE33-8902BA8F9172}
|
||||
{EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9} = {EB75F4D6-2970-4A3A-8D99-2BAD7201C0E9}
|
||||
{E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
|
||||
{1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}
|
||||
@ -318,6 +309,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLF_blenfont", "blenfont\BL
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_smoke", "..\..\intern\smoke\make\msvc_9_0\smoke.vcproj", "{E8904FB3-F8F7-BC21-87A6-029A57B901F4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "INT_audaspace", "..\..\intern\audaspace\make\msvc_9_0\audaspace.vcproj", "{87032FD2-9BA0-6B43-BE33-8902BA8F9172}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
3D Plugin Debug|Win32 = 3D Plugin Debug|Win32
|
||||
@ -1304,26 +1297,6 @@ Global
|
||||
{8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Release|Win32.ActiveCfg = 3DPlugin Release|Win32
|
||||
{8B8D4FC3-3234-4E54-8376-5AB83D00D164}.Release|Win32.Build.0 = 3DPlugin Release|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.3D Plugin Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.3D Plugin Debug|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.3D Plugin Release|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.3D Plugin Release|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.3DPlugin Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.3DPlugin Debug|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.3DPlugin Release|Win32.ActiveCfg = 3DPlugin Release|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.3DPlugin Release|Win32.Build.0 = 3DPlugin Release|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Blender Release|Win32.Build.0 = Blender Release|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Release|Win32.ActiveCfg = 3DPlugin Release|Win32
|
||||
{98330220-47A6-42E0-9DE4-AD0FF5D204D6}.Release|Win32.Build.0 = 3DPlugin Release|Win32
|
||||
{B789C2F3-279E-4A85-8F0A-7F7AC068E598}.3D Plugin Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
{B789C2F3-279E-4A85-8F0A-7F7AC068E598}.3D Plugin Debug|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{B789C2F3-279E-4A85-8F0A-7F7AC068E598}.3D Plugin Release|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
@ -1500,6 +1473,26 @@ Global
|
||||
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.Release|Win32.ActiveCfg = 3DPlugin Release|Win32
|
||||
{E8904FB3-F8F7-BC21-87A6-029A57B901F4}.Release|Win32.Build.0 = 3DPlugin Release|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.3D Plugin Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.3D Plugin Debug|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.3D Plugin Release|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.3D Plugin Release|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.3DPlugin Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.3DPlugin Debug|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.3DPlugin Release|Win32.ActiveCfg = 3DPlugin Release|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.3DPlugin Release|Win32.Build.0 = 3DPlugin Release|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Blender Release|Win32.Build.0 = Blender Release|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Release|Win32.ActiveCfg = Blender Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.BlenderPlayer Release|Win32.Build.0 = Blender Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Debug|Win32.ActiveCfg = 3DPlugin Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Debug|Win32.Build.0 = 3DPlugin Debug|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Release|Win32.ActiveCfg = 3DPlugin Release|Win32
|
||||
{87032FD2-9BA0-6B43-BE33-8902BA8F9172}.Release|Win32.Build.0 = 3DPlugin Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -73,12 +73,12 @@
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python26.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
|
||||
AdditionalDependencies="libsamplerate.lib SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib OpenAL32.lib wrap_oal.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python31.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
|
||||
ShowProgress="0"
|
||||
OutputFile="..\..\..\install\msvc_9\blender.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\python\lib\lib26_vs2008;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\build\msvc_9\libs\intern;..\..\..\build\msvc_9\libs\extern;..\..\..\lib\windows\ffmpeg\lib"
|
||||
AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\python\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\build\msvc_9\libs\intern;..\..\..\build\msvc_9\libs\extern;..\..\..\lib\windows\ffmpeg\lib;..\..\..\lib\windows\samplerate\lib"
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
IgnoreDefaultLibraryNames="msvcprt.lib;glut32.lib;libc.lib;libcd.lib;libcpd.lib;libcp.lib;libcmtd.lib;odbc32.lib;odbccp32.lib"
|
||||
GenerateDebugInformation="true"
|
||||
@ -107,7 +107,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\bin\blender.lib ..\..\..\build\msvc_9\libs
MOVE /Y ..\..\bin\blender.exp ..\..\..\build\msvc_9\libs
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\lib\windows\python\lib\lib26_vs2008\python26.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\install\msvc_9
ECHO Copying language folder
IF NOT EXIST ..\..\..\install\msvc_9\.blender MKDIR ..\..\..\install\msvc_9\.blender
XCOPY /Y ..\..\bin\.blender ..\..\..\install\msvc_9\.blender /E
ECHO Copying python scripts
IF NOT EXIST ..\..\..\install\msvc_9\.blender\scripts MKDIR ..\..\..\install\msvc_9\.blender\scripts
XCOPY /Y ..\..\release\scripts ..\..\..\install\msvc_9\.blender\scripts /E
ECHO Copying python ui scripts
IF NOT EXIST ..\..\bin\.blender\ui MKDIR ..\..\..\install\msvc_9\.blender\ui
XCOPY /Y ..\..\release\ui ..\..\..\install\msvc_9\.blender\ui /E
ECHO Copying manuals/text
XCOPY/Y ..\..\release\text ..\..\..\install\msvc_9 /E
ECHO Done
"
|
||||
CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\bin\blender.lib ..\..\..\build\msvc_9\libs
MOVE /Y ..\..\bin\blender.exp ..\..\..\build\msvc_9\libs
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\lib\windows\python\lib\python31.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\release\python31.zip ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\release\zlib.pyd ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\install\msvc_9
XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\install\msvc_9
ECHO Copying language folder
IF NOT EXIST ..\..\..\install\msvc_9\.blender MKDIR ..\..\..\install\msvc_9\.blender
XCOPY /Y ..\..\bin\.blender ..\..\..\install\msvc_9\.blender /E
ECHO Copying python scripts
IF NOT EXIST ..\..\..\install\msvc_9\.blender\scripts MKDIR ..\..\..\install\msvc_9\.blender\scripts
XCOPY /Y ..\..\release\scripts ..\..\..\install\msvc_9\.blender\scripts /E
ECHO Copying python ui scripts
IF NOT EXIST ..\..\bin\.blender\ui MKDIR ..\..\..\install\msvc_9\.blender\ui
XCOPY /Y ..\..\release\ui ..\..\..\install\msvc_9\.blender\ui /E
ECHO Copying manuals/text
XCOPY/Y ..\..\release\text ..\..\..\install\msvc_9 /E
ECHO Done
"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
@ -168,12 +168,12 @@
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386
"
|
||||
AdditionalDependencies="SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python26_d.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half_d.lib Iex_d.lib Imath_d.lib IlmImf_d.lib IlmThread_d.lib avcodec-52.lib avformat-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib"
|
||||
AdditionalDependencies="libsamplerate.lib SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib OpenAL32.lib wrap_oal.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python31_d.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half_d.lib Iex_d.lib Imath_d.lib IlmImf_d.lib IlmThread_d.lib avcodec-52.lib avformat-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib"
|
||||
ShowProgress="0"
|
||||
OutputFile="..\..\..\install\msvc_9d\blender.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\python\lib\lib26_vs2008;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\lib\windows\ffmpeg\lib;..\..\..\build\msvc_9\libs\intern\debug;..\..\..\build\msvc_9\libs\extern\debug"
|
||||
AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\python\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\lib\windows\ffmpeg\lib;..\..\..\build\msvc_9\libs\intern\debug;..\..\..\build\msvc_9\libs\extern\debug;..\..\..\lib\windows\samplerate\lib"
|
||||
IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, odbc32.lib, odbccp32.lib"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="..\..\..\build\msvc_9\libs\debug\blender.pdb"
|
||||
@ -201,7 +201,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\bin\debug\blender.lib ..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\bin\debug\blender.exp ..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\bin\debug\blender.ilk ..\..\..\build\msvc_9\libs\debug
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\python\lib\lib26_vs2008\python26_d.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\install\msvc_9d
ECHO Copying language folder
IF NOT EXIST ..\..\..\install\msvc_9d\.blender MKDIR ..\..\..\install\msvc_9d\.blender
XCOPY /Y ..\..\bin\.blender ..\..\..\install\msvc_9d\.blender /E
ECHO Copying python scripts
IF NOT EXIST ..\..\..\install\msvc_9d\.blender\scripts MKDIR ..\..\..\install\msvc_9d\.blender\scripts
XCOPY /Y ..\..\release\scripts ..\..\..\install\msvc_9d\.blender\scripts /E
ECHO Copying python ui scripts
IF NOT EXIST ..\..\..\install\msvc_9d\.blender\ui MKDIR ..\..\..\install\msvc_9d\.blender\ui
XCOPY /Y ..\..\release\ui ..\..\..\install\msvc_9d\.blender\ui /E
ECHO Copying manuals/text
XCOPY/Y ..\..\release\text ..\..\..\install\msvc_9d /E
ECHO Done
"
|
||||
CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\bin\debug\blender.lib ..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\bin\debug\blender.exp ..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\bin\debug\blender.ilk ..\..\..\build\msvc_9\libs\debug
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\python\lib\python31_d.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\release\python31.zip ..\..\..\install\msvc_9d\python31_d.zip
XCOPY /Y ..\..\..\lib\windows\release\zlib.pyd ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\install\msvc_9d
XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\install\msvc_9d
ECHO Copying language folder
IF NOT EXIST ..\..\..\install\msvc_9d\.blender MKDIR ..\..\..\install\msvc_9d\.blender
XCOPY /Y ..\..\bin\.blender ..\..\..\install\msvc_9d\.blender /E
ECHO Copying python scripts
IF NOT EXIST ..\..\..\install\msvc_9d\.blender\scripts MKDIR ..\..\..\install\msvc_9d\.blender\scripts
XCOPY /Y ..\..\release\scripts ..\..\..\install\msvc_9d\.blender\scripts /E
ECHO Copying python ui scripts
IF NOT EXIST ..\..\..\install\msvc_9d\.blender\ui MKDIR ..\..\..\install\msvc_9d\.blender\ui
XCOPY /Y ..\..\release\ui ..\..\..\install\msvc_9d\.blender\ui /E
ECHO Copying manuals/text
XCOPY/Y ..\..\release\text ..\..\..\install\msvc_9d /E
ECHO Done
"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
|
@ -43,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
@ -118,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_OPENEXR;WITH_DDS;WITH_BULLET;WITH_FFMPEG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -193,7 +193,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -268,7 +268,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
@ -343,7 +343,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FFMPEG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -418,7 +418,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;UNWRAPPER;WITH_FFMPEG"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -574,10 +574,6 @@
|
||||
RelativePath="..\..\..\source\blender\blenlib\intern\noise.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\blender\blenlib\intern\psfont.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\blender\blenlib\intern\rand.c"
|
||||
>
|
||||
|
@ -43,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\editors\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
|
||||
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|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_FREETYPE2;WITH_INTERNATIONAL;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -118,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\editors\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\editors\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_BF_INTERNATIONAL;WITH_FREETYPE2;WITH_OPENEXR;WITH_DDS;WITH_BULLET = 1;WITH_FFMPEG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
|
@ -118,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
@ -192,7 +192,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds"
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||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME"
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||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
@ -267,7 +267,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds;..\..\..\..\lib\windows\ffmpeg\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR;WITH_DDS;WITH_FFMPEG"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -342,7 +342,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds;..\..\..\..\lib\windows\ffmpeg\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_DDS;WITH_FFMPEG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -417,7 +417,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds;..\..\..\..\lib\windows\ffmpeg\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_DDS;WITH_FFMPEG"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -118,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_9\extern\verse\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
@ -193,7 +193,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
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||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_9\extern\verse\include"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
@ -343,7 +343,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
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||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_9\extern\verse\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -418,7 +418,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_9\extern\verse\include"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -42,7 +42,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
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||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\makesrna"
|
||||
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|
||||
MinimalRebuild="false"
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||||
BasicRuntimeChecks="3"
|
||||
@ -112,7 +112,7 @@
|
||||
/>
|
||||
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||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\makesrna"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\makesrna"
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||||
PreprocessorDefinitions="_DEBUG;WIN32;_LIB"
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||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="0"
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||||
@ -182,7 +182,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\makesrna"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\makesrna"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_OPENEXR"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -252,7 +252,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\makesrna"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\source\blender\makesrna"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_OPENEXR"
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||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="0"
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||||
|
@ -43,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont"
|
||||
PreprocessorDefinitions="WIN32;_LIB;_DEBUG;WITH_GLEXT;WITH_FFMPEG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -119,7 +119,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT;WITH_FFMPEG"
|
||||
StringPooling="true"
|
||||
BasicRuntimeChecks="0"
|
||||
|
@ -4,6 +4,7 @@
|
||||
Version="9,00"
|
||||
Name="KX_converter"
|
||||
ProjectGUID="{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"
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||||
RootNamespace="KX_converter"
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||||
TargetFrameworkVersion="131072"
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||||
>
|
||||
<Platforms>
|
||||
@ -42,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\intern\audaspace"
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||||
PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
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||||
BasicRuntimeChecks="3"
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||||
RuntimeLibrary="3"
|
||||
@ -117,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
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||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -193,7 +194,7 @@
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
|
||||
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|
||||
PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -268,7 +269,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
@ -344,7 +345,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
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||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -419,7 +420,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -43,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -118,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
@ -193,7 +193,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
@ -268,7 +268,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -343,7 +343,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -418,7 +418,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -43,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
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PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
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||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -118,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
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||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
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||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -193,7 +193,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
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||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
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||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
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||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
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||||
StringPooling="true"
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||||
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||||
@ -268,7 +268,7 @@
|
||||
<Tool
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||||
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
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||||
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||||
BasicRuntimeChecks="3"
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RuntimeLibrary="3"
|
||||
@ -343,7 +343,7 @@
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
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AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
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BasicRuntimeChecks="3"
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@ -418,7 +418,7 @@
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||||
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||||
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||||
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||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph"
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||||
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||||
RuntimeLibrary="0"
|
||||
|
@ -53,7 +53,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
|
||||
PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
|
||||
IgnoreStandardIncludePath="false"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -162,7 +162,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
|
@ -4,6 +4,7 @@
|
||||
Version="9,00"
|
||||
Name="GP_common"
|
||||
ProjectGUID="{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
|
||||
RootNamespace="GP_common"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
@ -42,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
@ -117,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
|
||||
PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
@ -191,7 +192,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
|
||||
PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -265,7 +266,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -44,7 +44,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
|
||||
PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG;WITH_FFMPEG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -72,12 +72,12 @@
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386
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|
||||
AdditionalDependencies="ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib Half_d.lib Iex_d.lib IlmImf_d.lib IlmThread_d.lib Imath_d.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
|
||||
AdditionalDependencies="ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31_d.lib pthreadVSE2.lib pthreadVC2.lib Half_d.lib Iex_d.lib IlmImf_d.lib IlmThread_d.lib Imath_d.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
|
||||
ShowProgress="0"
|
||||
OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib\lib25_vs2008;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
|
||||
IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\blenderplayer.pdb"
|
||||
@ -105,7 +105,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_9\libs\debug
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25_d.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug
ECHO Done
"
|
||||
CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs\debug
MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_9\libs\debug
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31_d.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin\debug
XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug
ECHO Done
"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
@ -137,7 +137,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE;WITH_FFMPEG"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -166,11 +166,11 @@
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odelib.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
|
||||
AdditionalDependencies="odelib.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
|
||||
OutputFile="..\..\..\..\bin\blenderplayer.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib\lib25_vs2008;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
|
||||
IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\blenderplayer.pdb"
|
||||
@ -198,7 +198,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs
MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin
ECHO Done
"
|
||||
CommandLine="ECHO Moving libraries and export definitions...
MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_9\libs
MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_9\libs
ECHO Copying required 3rd party dlls...
XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin
XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin
ECHO Done
"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
|
@ -4,6 +4,7 @@
|
||||
Version="9,00"
|
||||
Name="KX_ketsji"
|
||||
ProjectGUID="{E645CC32-4823-463E-82F0-46ADDE664018}"
|
||||
RootNamespace="KX_ketsji"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
@ -42,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
@ -118,7 +119,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
@ -193,7 +194,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -269,7 +270,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -345,7 +346,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -421,7 +422,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -628,10 +629,6 @@
|
||||
RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp"
|
||||
>
|
||||
@ -941,10 +938,6 @@
|
||||
RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Ketsji\KX_CDActuator.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h"
|
||||
>
|
||||
|
@ -43,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -118,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -193,7 +193,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
@ -268,7 +268,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
@ -343,7 +343,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -418,7 +418,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -42,7 +42,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -110,7 +110,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
@ -176,7 +176,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
@ -243,7 +243,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -312,7 +312,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -380,7 +380,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\..\source\gameengine\Ketsji;..\..\..\..\..\source\gameengine\Expressions;..\..\..\..\..\source\gameengine\GameLogic;..\..\..\..\..\source\gameengine\SceneGraph;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\blender\makesdna;..\..\..\..\..\source\blender\blenkernel;..\..\..\..\..\source\blender\blenlib"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
|
@ -43,7 +43,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender\makesdna"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -118,7 +118,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender\makesdna"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
@ -193,7 +193,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender\makesdna"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
@ -268,7 +268,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender\makesdna"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
@ -343,7 +343,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender\makesdna"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -418,7 +418,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender\makesdna"
|
||||
AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
@ -42,7 +42,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
|
||||
StringPooling="false"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -113,7 +113,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
|
Loading…
Reference in New Issue
Block a user