forked from bartvdbraak/blender
style cleanup
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9ff704db39
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c24777ee9e
@ -1171,7 +1171,7 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
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uiDefBut(node->block, LABEL, 0, showname,
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(int)(rct->xmin - NODE_DYS), (int)(rct->ymax),
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(short)512, (short)NODE_DY,
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NULL, 0, 0, 0, 0, "");
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NULL, 0, 0, 0, 0, NULL);
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}
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/* only draw input socket. as they all are placed on the same position.
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@ -146,7 +146,10 @@ rbDynamicsWorld *RB_dworld_new(const float gravity[3])
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world->constraintSolver = new btSequentialImpulseConstraintSolver();
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/* world */
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world->dynamicsWorld = new btDiscreteDynamicsWorld(world->dispatcher,world->pairCache,world->constraintSolver,world->collisionConfiguration);
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world->dynamicsWorld = new btDiscreteDynamicsWorld(world->dispatcher,
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world->pairCache,
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world->constraintSolver,
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world->collisionConfiguration);
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RB_dworld_set_gravity(world, gravity);
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