forked from bartvdbraak/blender
Fix #31349: Composite node is not found when part of a group.
Made smarter check for composite output node which now checks if there are composite output nodes in group nodes.
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@ -1805,6 +1805,28 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
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return 1;
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}
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static int node_tree_has_composite_output(bNodeTree *ntree)
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{
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bNode *node;
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for (node = ntree->nodes.first; node; node = node->next) {
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if (node->type == CMP_NODE_COMPOSITE) {
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return TRUE;
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}
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else if (node->type == NODE_GROUP) {
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if (node_tree_has_composite_output((bNodeTree *)node->id))
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return TRUE;
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}
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}
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return FALSE;
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}
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static int check_composite_output(Scene *scene)
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{
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return node_tree_has_composite_output(scene->nodetree);
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}
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int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
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{
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SceneRenderLayer *srl;
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@ -1839,19 +1861,12 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *r
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if (scene->r.scemode & R_DOCOMP) {
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if (scene->use_nodes) {
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bNodeTree *ntree= scene->nodetree;
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bNode *node;
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if (ntree==NULL) {
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if (!scene->nodetree) {
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BKE_report(reports, RPT_ERROR, "No Nodetree in Scene");
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return 0;
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}
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for (node= ntree->nodes.first; node; node= node->next)
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if (node->type==CMP_NODE_COMPOSITE)
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break;
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if (node==NULL) {
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if (!check_composite_output(scene)) {
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BKE_report(reports, RPT_ERROR, "No Render Output Node in Scene");
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return 0;
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}
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