forked from bartvdbraak/blender
Fix T46220: Add torus has no 'layers' option
Add layers property for all operators using AddObjectHelper
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982a06ac22
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c34993160d
@ -33,6 +33,7 @@ import bpy
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from bpy.props import (
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BoolProperty,
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BoolVectorProperty,
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FloatVectorProperty,
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)
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@ -136,16 +137,22 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
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if context.space_data and context.space_data.type == 'VIEW_3D':
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v3d = context.space_data
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if use_active_layer:
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if v3d and v3d.local_view:
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base.layers_from_view(context.space_data)
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base.layers[scene.active_layer] = True
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else:
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base.layers = [True if i == scene.active_layer
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else False for i in range(len(scene.layers))]
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if operator is not None and any(operator.layers):
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base.layers = operator.layers
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else:
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if v3d:
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base.layers_from_view(context.space_data)
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if use_active_layer:
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if v3d and v3d.local_view:
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base.layers_from_view(context.space_data)
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base.layers[scene.active_layer] = True
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else:
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base.layers = [True if i == scene.active_layer
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else False for i in range(len(scene.layers))]
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else:
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if v3d:
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base.layers_from_view(context.space_data)
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if operator is not None:
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operator.layers = base.layers
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obj_new.matrix_world = add_object_align_init(context, operator)
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@ -209,6 +216,12 @@ class AddObjectHelper:
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name="Rotation",
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subtype='EULER',
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)
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layers = BoolVectorProperty(
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name="Layers",
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size=20,
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subtype='LAYER',
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options={'HIDDEN', 'SKIP_SAVE'},
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)
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@classmethod
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def poll(self, context):
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