forked from bartvdbraak/blender
macOS: rename blender.app to Blender.app
Using a capitalized app name fits the platform guidelines. Since macOS file systems are case insensitive by default this should not break scripts that assume lowercase.
This commit is contained in:
parent
ad4f5092ec
commit
c553b790fc
@ -228,7 +228,7 @@ endif
|
||||
# Allow passing in own BLENDER_BIN so developers who don't
|
||||
# use the default build path can still use utility helpers.
|
||||
ifeq ($(OS), Darwin)
|
||||
BLENDER_BIN?="$(BUILD_DIR)/bin/blender.app/Contents/MacOS/blender"
|
||||
BLENDER_BIN?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
|
||||
else
|
||||
BLENDER_BIN?="$(BUILD_DIR)/bin/blender"
|
||||
endif
|
||||
|
@ -17,7 +17,7 @@ $ ./bundle.sh --source <sourcedir> --dmg <dmg> --bundle-id <bundleid> --username
|
||||
|
||||
where:
|
||||
|
||||
<sourcedir> directory where built blender.app is
|
||||
<sourcedir> directory where built Blender.app is
|
||||
<dmg> location and name of the final disk image
|
||||
<bundleid> id on notarization, you choose (for example org.blender.release)
|
||||
<username> your appleid
|
||||
|
@ -4,7 +4,7 @@ Updated as by august 01.2014 - removed deprecated rules and not recommended deep
|
||||
1. You need to obtain the certificates for blender foundation, they can bw pulled at Apple developer account for BF
|
||||
2. Run the following commands from terminal:
|
||||
|
||||
codesign -s <IDENTITY> <path_to_blender.app>
|
||||
codesign -s <IDENTITY> <path_to_Blender.app>
|
||||
|
||||
codesign -s <IDENTITY> <path_to_blenderplayer.app>
|
||||
|
||||
@ -12,12 +12,12 @@ codesign -s <IDENTITY> <path_to_blenderplayer.app>
|
||||
3. Checking:
|
||||
|
||||
codesign -vv <path_to_blenderplayer.app>
|
||||
codesign -vv <path_to_blender.app>
|
||||
codesign -vv <path_to_Blender.app>
|
||||
|
||||
The result should be something like:
|
||||
|
||||
<build_path>/blender.app: valid on disk
|
||||
<build_path>/blender.app: satisfies its Designated Requirement
|
||||
<build_path>/Blender.app: valid on disk
|
||||
<build_path>/Blender.app: satisfies its Designated Requirement
|
||||
|
||||
<build_path>/blenderplayer.app: valid on disk
|
||||
<build_path>/blenderplayer.app: satisfies its Designated Requirement
|
||||
|
@ -69,8 +69,8 @@ while [[ $# -gt 0 ]]; do
|
||||
esac
|
||||
done
|
||||
|
||||
if [ ! -d "${SRC_DIR}/blender.app" ]; then
|
||||
echo "use --source parameter to set source directory where blender.app can be found"
|
||||
if [ ! -d "${SRC_DIR}/Blender.app" ]; then
|
||||
echo "use --source parameter to set source directory where Blender.app can be found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
@ -91,8 +91,8 @@ fi
|
||||
|
||||
# let's go.
|
||||
|
||||
echo -n "Copying blender.app..."
|
||||
cp -r "${SRC_DIR}/blender.app" "${_tmpdir}/" || exit 1
|
||||
echo -n "Copying Blender.app..."
|
||||
cp -r "${SRC_DIR}/Blender.app" "${_tmpdir}/" || exit 1
|
||||
echo
|
||||
|
||||
# Create the disk image
|
||||
@ -130,10 +130,10 @@ if [ ! -z "${C_CERT}" ]; then
|
||||
# codesigning seems to be thingie. all libs and binaries need to be
|
||||
# signed separately. todo: use some find magic to find those
|
||||
echo -n "Codesigning..."
|
||||
codesign --timestamp --options runtime --sign "${C_CERT}" "${MOUNT_DIR}/blender.app/Contents/Resources/2.80/python/bin/python3.7m"
|
||||
codesign --timestamp --options runtime --sign "${C_CERT}" "${MOUNT_DIR}/blender.app/Contents/Resources/2.80/python/lib/python3.7/site-packages/libextern_draco.dylib"
|
||||
codesign --timestamp --options runtime --sign "${C_CERT}" "${MOUNT_DIR}/blender.app/Contents/Resources/lib/libomp.dylib"
|
||||
codesign --timestamp --options runtime --sign "${C_CERT}" "${MOUNT_DIR}/blender.app"
|
||||
codesign --timestamp --options runtime --sign "${C_CERT}" "${MOUNT_DIR}/Blender.app/Contents/Resources/2.80/python/bin/python3.7m"
|
||||
codesign --timestamp --options runtime --sign "${C_CERT}" "${MOUNT_DIR}/Blender.app/Contents/Resources/2.80/python/lib/python3.7/site-packages/libextern_draco.dylib"
|
||||
codesign --timestamp --options runtime --sign "${C_CERT}" "${MOUNT_DIR}/Blender.app/Contents/Resources/lib/libomp.dylib"
|
||||
codesign --timestamp --options runtime --sign "${C_CERT}" "${MOUNT_DIR}/Blender.app"
|
||||
echo
|
||||
else
|
||||
echo "No codesigning cert given, skipping..."
|
||||
|
@ -42,7 +42,7 @@ if not os.path.exists(blender_bin):
|
||||
|
||||
if not os.path.exists(blender_bin):
|
||||
if sys.platform == 'darwin':
|
||||
blender_app_path = '/Applications/blender.app/Contents/MacOS/blender'
|
||||
blender_app_path = '/Applications/Blender.app/Contents/MacOS/Blender'
|
||||
if os.path.exists(blender_app_path):
|
||||
blender_bin = blender_app_path
|
||||
|
||||
|
@ -18,7 +18,7 @@ if sys.platform == 'darwin':
|
||||
inkscape_app_path = '/Applications/Inkscape.app/Contents/Resources/script'
|
||||
if os.path.exists(inkscape_app_path):
|
||||
inkscape_bin = inkscape_app_path
|
||||
blender_app_path = '/Applications/blender.app/Contents/MacOS/blender'
|
||||
blender_app_path = '/Applications/Blender.app/Contents/MacOS/Blender'
|
||||
if os.path.exists(blender_app_path):
|
||||
blender_bin = blender_app_path
|
||||
|
||||
|
@ -67,7 +67,7 @@ To launch Blender, double-click on Blender.exe.
|
||||
<b>Linux: </b>Unpack the archive, then run the Blender executable.
|
||||
</p>
|
||||
<p class="p4">
|
||||
<b>macOS: </b>The downloaded package includes blender.app.
|
||||
<b>macOS: </b>The downloaded package includes Blender.app.
|
||||
Optionally copy this to your Applications folder, and add it to the dock by dragging it from there to the dock.
|
||||
</p>
|
||||
<p class="p2"><br></p>
|
||||
|
@ -340,7 +340,7 @@ elseif(APPLE)
|
||||
if(WITH_PYTHON_MODULE)
|
||||
set(TARGETDIR_VER ${BLENDER_VERSION})
|
||||
else()
|
||||
set(TARGETDIR_VER blender.app/Contents/Resources/${BLENDER_VERSION})
|
||||
set(TARGETDIR_VER Blender.app/Contents/Resources/${BLENDER_VERSION})
|
||||
endif()
|
||||
# Skip relinking on cpack / install
|
||||
set_target_properties(blender PROPERTIES BUILD_WITH_INSTALL_RPATH true)
|
||||
@ -868,6 +868,8 @@ elseif(WIN32)
|
||||
)
|
||||
endif()
|
||||
elseif(APPLE)
|
||||
# Uppercase name for app bundle
|
||||
set_target_properties(blender PROPERTIES OUTPUT_NAME Blender)
|
||||
|
||||
# handy install macro to exclude files, we use \$ escape for the "to"
|
||||
# argument when calling so ${BUILD_TYPE} does not get expanded
|
||||
@ -895,7 +897,7 @@ elseif(APPLE)
|
||||
)
|
||||
endmacro()
|
||||
|
||||
set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blender.app)
|
||||
set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/Blender.app)
|
||||
|
||||
# setup Info.plist
|
||||
execute_process(COMMAND date "+%Y-%m-%d"
|
||||
@ -914,7 +916,7 @@ elseif(APPLE)
|
||||
|
||||
# Give the bundle actual creation/modification date
|
||||
execute_process(COMMAND SetFile -d ${SETFILE_DATE} -m ${SETFILE_DATE}
|
||||
${EXECUTABLE_OUTPUT_PATH}/blender.app)
|
||||
${EXECUTABLE_OUTPUT_PATH}/Blender.app)
|
||||
|
||||
install(
|
||||
TARGETS blender
|
||||
@ -926,25 +928,25 @@ elseif(APPLE)
|
||||
|
||||
install(
|
||||
FILES ${OSX_APP_SOURCEDIR}/Contents/PkgInfo
|
||||
DESTINATION blender.app/Contents
|
||||
DESTINATION Blender.app/Contents
|
||||
)
|
||||
|
||||
install_dir(
|
||||
${OSX_APP_SOURCEDIR}/Contents/Resources
|
||||
blender.app/Contents/
|
||||
Blender.app/Contents/
|
||||
)
|
||||
|
||||
if(WITH_OPENMP AND OPENMP_CUSTOM)
|
||||
install(
|
||||
FILES ${LIBDIR}/openmp/lib/libomp.dylib
|
||||
DESTINATION blender.app/Contents/Resources/lib
|
||||
DESTINATION Blender.app/Contents/Resources/lib
|
||||
)
|
||||
endif()
|
||||
|
||||
if(WITH_LLVM AND NOT LLVM_STATIC)
|
||||
install(
|
||||
FILES ${LIBDIR}/llvm/lib/libLLVM-3.4.dylib
|
||||
DESTINATION blender.app/Contents/MacOS
|
||||
DESTINATION Blender.app/Contents/MacOS
|
||||
)
|
||||
endif()
|
||||
|
||||
|
@ -29,19 +29,8 @@ execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
|
||||
#~ message(FATAL_ERROR "CMake test directory not found!")
|
||||
#~ endif()
|
||||
|
||||
# all calls to blender use this
|
||||
if(APPLE)
|
||||
if(${CMAKE_GENERATOR} MATCHES "Xcode")
|
||||
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/Debug/blender.app/Contents/MacOS/blender)
|
||||
else()
|
||||
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender.app/Contents/MacOS/blender)
|
||||
endif()
|
||||
else()
|
||||
set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender)
|
||||
endif()
|
||||
|
||||
# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
|
||||
set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
|
||||
set(TEST_BLENDER_EXE $<TARGET_FILE:blender> --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user