forked from bartvdbraak/blender
Vector handles were hidden but were allowed to slide apparently
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c58f000e57
@ -105,11 +105,12 @@ MaskSplinePoint *ED_mask_point_find_nearest(const bContext *C, Mask *mask, const
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for (i = 0; i < spline->tot_point; i++) {
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MaskSplinePoint *cur_point = &spline->points[i];
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MaskSplinePoint *cur_point_deform = &points_array[i];
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eMaskWhichHandle cur_which_handle;
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float cur_len_sq, vec[2];
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eMaskWhichHandle cur_which_handle = MASK_WHICH_HANDLE_NONE;
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BezTriple *bezt = &cur_point_deform->bezt;
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float cur_len_sq , vec[2];
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vec[0] = cur_point_deform->bezt.vec[1][0] * scalex;
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vec[1] = cur_point_deform->bezt.vec[1][1] * scaley;
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vec[0] = bezt->vec[1][0] * scalex;
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vec[1] = bezt->vec[1][1] * scaley;
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cur_len_sq = len_squared_v2v2(co, vec);
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@ -137,27 +138,31 @@ MaskSplinePoint *ED_mask_point_find_nearest(const bContext *C, Mask *mask, const
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len_right_sq = len_squared_v2v2(co, handle_right);
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if (i == 0) {
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if (len_left_sq <= len_right_sq) {
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if (bezt->h1 != HD_VECT) {
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cur_which_handle = MASK_WHICH_HANDLE_LEFT;
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cur_len_sq = len_left_sq;
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}
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else {
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}
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else if (bezt->h2 != HD_VECT) {
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cur_which_handle = MASK_WHICH_HANDLE_RIGHT;
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cur_len_sq = len_right_sq;
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}
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}
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else {
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if (len_right_sq <= len_left_sq) {
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if (bezt->h2 != HD_VECT) {
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cur_which_handle = MASK_WHICH_HANDLE_RIGHT;
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cur_len_sq = len_right_sq;
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}
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else {
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}
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else if (bezt->h1 != HD_VECT) {
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cur_which_handle = MASK_WHICH_HANDLE_LEFT;
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cur_len_sq = len_left_sq;
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}
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}
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}
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if (cur_len_sq <= len_sq) {
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if (cur_len_sq <= len_sq && cur_which_handle != MASK_WHICH_HANDLE_NONE) {
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point_masklay = masklay;
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point_spline = spline;
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point = cur_point;
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