forked from bartvdbraak/blender
Add normal_flip() member to Python BMesh's Face.
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@ -1616,6 +1616,21 @@ static PyObject *bpy_bmface_normal_update(BPy_BMFace *self)
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}
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PyDoc_STRVAR(bpy_bmface_normal_flip_doc,
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".. method:: normal_flip()\n"
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"\n"
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" Reverses winding of a face, which flips its normal.\n"
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);
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static PyObject *bpy_bmface_normal_flip(BPy_BMFace *self)
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{
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BPY_BM_CHECK_OBJ(self);
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BM_face_normal_flip(self->bm, self->f);
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Py_RETURN_NONE;
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}
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/* Loop
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* ---- */
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@ -2424,6 +2439,7 @@ static struct PyMethodDef bpy_bmface_methods[] = {
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{"calc_center_bounds", (PyCFunction)bpy_bmface_calc_center_bounds, METH_NOARGS, bpy_bmface_calc_center_bounds_doc},
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{"normal_update", (PyCFunction)bpy_bmface_normal_update, METH_NOARGS, bpy_bmface_normal_update_doc},
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{"normal_flip", (PyCFunction)bpy_bmface_normal_flip, METH_NOARGS, bpy_bmface_normal_flip_doc},
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{NULL, NULL, 0, NULL}
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};
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