forked from bartvdbraak/blender
Fix T45921: Screw modifier flips vertex normals
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@ -766,7 +766,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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}
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}
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/* we wont be looping on this data again so copy normals here */
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/* we wont be looping on this data again so copy normals here */
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if (angle < 0.0f)
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if ((angle < 0.0f) != do_flip)
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negate_v3(vc->no);
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negate_v3(vc->no);
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normalize_v3(vc->no);
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normalize_v3(vc->no);
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