- Removed workarounds for Blender 2.41

- Mesh objects split by material- many 3ds objects used more then 16 per mesh. and when a face looses its image texture its tedious to set again.
- Removed a lot of unneeded variable creation.
This commit is contained in:
Campbell Barton 2006-02-06 14:23:55 +00:00
parent 6f3c9c4275
commit c629128773

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