Fix loading of non-packed sounds for Linux.

This commit is contained in:
Kester Maddock 2004-12-30 03:08:34 +00:00
parent a970419d0e
commit c635a0eead

@ -433,12 +433,8 @@ SND_WaveSlot* SND_OpenALDevice::LoadSample(const STR_String& name,
{ {
#ifdef __APPLE__ #ifdef __APPLE__
alutLoadWAVFile((signed char*)samplename.Ptr(), &sampleformat, &data, &numberofsamples, &samplerate); alutLoadWAVFile((signed char*)samplename.Ptr(), &sampleformat, &data, &numberofsamples, &samplerate);
#elif defined(WIN32)
alutLoadWAVFile((signed char*)samplename.Ptr(), &sampleformat, &data, &numberofsamples, &samplerate, &loop);
#else #else
alutLoadWAV((char*)samplename.Ptr(), &data, alutLoadWAVFile((signed char*)samplename.Ptr(), &sampleformat, &data, &numberofsamples, &samplerate, &loop);
&sampleformat, &numberofsamples,
&samplerate, &frequency);
#endif #endif
/* put it in the buffer */ /* put it in the buffer */
alBufferData(m_buffers[buffer], sampleformat, data, numberofsamples, samplerate); alBufferData(m_buffers[buffer], sampleformat, data, numberofsamples, samplerate);