forked from bartvdbraak/blender
when triangulating ngons, use beauty option to rotate edges. gives much nicer results and means you can preserve original edges without triangulating ngons one at a time
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@ -50,6 +50,12 @@ void bmo_triangulate_exec(BMesh *bm, BMOperator *op)
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BM_mesh_triangulate(bm, use_beauty, true);
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if (use_beauty) {
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BMO_op_callf(bm, op->flag,
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"beautify_fill faces=%hf constrain_edges=%He",
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BM_ELEM_TAG, BM_ELEM_TAG);
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}
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BMO_slot_buffer_from_enabled_hflag(bm, op, op->slots_out, "edges.out", BM_EDGE, BM_ELEM_TAG);
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BMO_slot_buffer_from_enabled_hflag(bm, op, op->slots_out, "faces.out", BM_FACE, BM_ELEM_TAG);
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}
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