Bugfix for [#31692] Blur Node (Flat) X size affects Y size, Y size does nothing

* GaussianYBlurOperation accessed sizex instead of sizey.
This commit is contained in:
Thomas Dinges 2012-06-03 15:44:11 +00:00
parent d1094b03ce
commit c66f357168

@ -45,7 +45,7 @@ void *GaussianYBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memo
void GaussianYBlurOperation::initExecution()
{
if (this->sizeavailable) {
float rad = size*this->data->sizex;
float rad = size*this->data->sizey;
if (rad<1)
rad = 1;