forked from bartvdbraak/blender
Fix game player still not using fast GPU mipmap generation, user preferencs
are not actually used here.
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@ -492,6 +492,8 @@ int main(int argc, char** argv)
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// XXX this one too
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U.anisotropic_filter = 2;
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// enable fast mipmap generation
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U.use_gpu_mipmap = 1;
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sound_init_once();
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