Fix game player still not using fast GPU mipmap generation, user preferencs

are not actually used here.
This commit is contained in:
Brecht Van Lommel 2012-12-11 08:01:16 +00:00
parent cb2ad513bb
commit c6961305df

@ -492,6 +492,8 @@ int main(int argc, char** argv)
// XXX this one too
U.anisotropic_filter = 2;
// enable fast mipmap generation
U.use_gpu_mipmap = 1;
sound_init_once();