BGE: 1-liner patch to put the Always sensor in non pulse mode by default. I've seen enough games with Always sensors in pulse mode while they should not; this patch should prevent this common mistake.

This commit is contained in:
Benoit Bolsee 2009-05-13 17:02:39 +00:00
parent f5bacc6c8a
commit c7519789b8

@ -134,7 +134,7 @@ void init_sensor(bSensor *sens)
switch(sens->type) {
case SENS_ALWAYS:
sens->pulse = 1;
sens->pulse = 0;
break;
case SENS_TOUCH:
sens->data= MEM_callocN(sizeof(bTouchSensor), "touchsens");