bugfix, simple crash in drawaction

This commit is contained in:
Campbell Barton 2008-06-15 08:56:11 +00:00
parent 89c1875bc9
commit c76bce9e64

@ -730,7 +730,7 @@ void check_action_context(SpaceAction *saction)
for (achan=saction->action->chanbase.first; achan; achan=achan->next) {
pchan= get_pose_channel(ob->pose, achan->name);
if (pchan) {
if (pchan && pchan->bone) {
if ((pchan->bone->layer & arm->layer)==0)
achan->flag |= ACHAN_HIDDEN;
else if (pchan->bone->flag & BONE_HIDDEN_P)