forked from bartvdbraak/blender
== MSVC 7.1 projectfiles ==
- added missing files from cloth sim
This commit is contained in:
parent
b18499fdf6
commit
c773988003
@ -340,6 +340,9 @@ ECHO Done
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<File
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RelativePath="..\..\src\btBulletDynamicsCommon.h">
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</File>
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<File
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RelativePath="..\..\src\Bullet-C-Api.h">
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</File>
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<Filter
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Name="BulletDynamics"
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Filter="">
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@ -428,6 +431,9 @@ ECHO Done
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<File
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RelativePath="..\..\src\BulletDynamics\Dynamics\btSimpleDynamicsWorld.h">
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</File>
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<File
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RelativePath="..\..\src\BulletDynamics\Dynamics\Bullet-C-API.cpp">
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</File>
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</Filter>
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<Filter
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Name="Vehicle"
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@ -73,8 +73,8 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include"
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PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE;WITH_OPENEXR;WITH_DDS"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
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PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET = 1"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="TRUE"
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@ -125,8 +125,8 @@
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include"
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PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR;WITH_DDS"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
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PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2;UNWRAPPER;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET =1"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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@ -229,7 +229,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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@ -281,7 +281,7 @@
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2,UNWRAPPER"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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@ -353,6 +353,12 @@
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<File
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RelativePath="..\..\..\source\blender\blenkernel\intern\cdderivedmesh.c">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\intern\cloth.c">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\intern\collision.c">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\intern\colortools.c">
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</File>
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@ -398,9 +404,15 @@
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<File
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RelativePath="..\..\..\source\blender\blenkernel\intern\image.c">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\intern\implicit.c">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\intern\ipo.c">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\intern\kdop.c">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\intern\key.c">
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</File>
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@ -546,6 +558,12 @@
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<File
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RelativePath="..\..\..\source\blender\blenkernel\BKE_cdderivedmesh.h">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\BKE_cloth.h">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\BKE_collision.h">
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</File>
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<File
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RelativePath="..\..\..\source\blender\blenkernel\BKE_colortools.h">
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</File>
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@ -444,6 +444,9 @@ DNA_makesdna.exe dna.c
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<File
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RelativePath="..\..\..\source\blender\makesdna\DNA_camera_types.h">
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</File>
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<File
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RelativePath="..\..\..\source\blender\makesdna\DNA_cloth_types.h">
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</File>
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<File
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RelativePath="..\..\..\source\blender\makesdna\DNA_color_types.h">
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</File>
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@ -22,7 +22,7 @@
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\lib\windows\pthreads\include"
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PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR;WITH_DDS"
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PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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@ -74,7 +74,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\blenkey\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\memutil\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\include;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\lib\windows\pthreads\include"
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PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR;WITH_DDS"
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PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER;WITH_QUICKTIME;INTERNATIONAL;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET = 1"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="TRUE"
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