forked from bartvdbraak/blender
Fix #32513: incorrect color management in Material draw mode for Cycles.
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521c085af8
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c810e417bd
@ -135,6 +135,8 @@ int GPU_material_bound(GPUMaterial *material);
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void GPU_material_vertex_attributes(GPUMaterial *material,
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struct GPUVertexAttribs *attrib);
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int GPU_material_do_color_management(GPUMaterial *mat);
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/* Exported shading */
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typedef struct GPUShadeInput {
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@ -387,7 +387,7 @@ void gpu_material_add_node(GPUMaterial *material, GPUNode *node)
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/* Code generation */
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static int gpu_do_color_management(GPUMaterial *mat)
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int GPU_material_do_color_management(GPUMaterial *mat)
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{
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return ((mat->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) &&
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!((mat->scene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT)));
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@ -1076,7 +1076,7 @@ static void do_material_tex(GPUShadeInput *shi)
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}
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if (tex->type==TEX_IMAGE)
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if (gpu_do_color_management(mat))
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if (GPU_material_do_color_management(mat))
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GPU_link(mat, "srgb_to_linearrgb", tcol, &tcol);
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if (mtex->mapto & MAP_COL) {
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@ -1372,7 +1372,7 @@ void GPU_shadeinput_set(GPUMaterial *mat, Material *ma, GPUShadeInput *shi)
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GPU_link(mat, "set_value", GPU_uniform(&ma->amb), &shi->amb);
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GPU_link(mat, "shade_view", GPU_builtin(GPU_VIEW_POSITION), &shi->view);
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GPU_link(mat, "vcol_attribute", GPU_attribute(CD_MCOL, ""), &shi->vcol);
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if (gpu_do_color_management(mat))
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if (GPU_material_do_color_management(mat))
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GPU_link(mat, "srgb_to_linearrgb", shi->vcol, &shi->vcol);
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GPU_link(mat, "texco_refl", shi->vn, shi->view, &shi->ref);
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}
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@ -1516,12 +1516,9 @@ GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma)
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GPU_material_output_link(mat, outlink);
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}
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if (!BKE_scene_use_new_shading_nodes(scene)) {
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if (gpu_do_color_management(mat))
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if (mat->outlink)
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GPU_link(mat, "linearrgb_to_srgb", mat->outlink, &mat->outlink);
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}
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if (GPU_material_do_color_management(mat))
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if (mat->outlink)
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GPU_link(mat, "linearrgb_to_srgb", mat->outlink, &mat->outlink);
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GPU_material_construct_end(mat);
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@ -69,6 +69,9 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNod
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node_shader_gpu_tex_mapping(mat, node, in, out);
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if (out[0].link && GPU_material_do_color_management(mat))
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GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link);
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return GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser, ncd));
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}
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@ -69,6 +69,9 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, GPUNodeStack
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node_shader_gpu_tex_mapping(mat, node, in, out);
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if (out[0].link && GPU_material_do_color_management(mat))
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GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link);
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return GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, ncd));
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}
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