forked from bartvdbraak/blender
Bugfix:
Line-bones without any constraints-colours/custom-colours were being drawn the wrong colour (i.e. they insides were drawn black)
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8c59520060
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c8971388a7
@ -276,7 +276,7 @@ static short set_pchan_glColor (short colCode, int armflag, int boneflag, int co
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case PCHAN_COLOR_LINEBONE:
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case PCHAN_COLOR_LINEBONE:
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{
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{
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/* inner part in background color or constraint */
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/* inner part in background color or constraint */
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if ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) {
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if ( (constflag) && ((bcolor==NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) ) {
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if (constflag & PCHAN_HAS_STRIDE) glColor3ub(0, 0, 200);
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if (constflag & PCHAN_HAS_STRIDE) glColor3ub(0, 0, 200);
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else if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0);
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else if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0);
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else if (constflag & PCHAN_HAS_IK) glColor3ub(255, 255, 0);
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else if (constflag & PCHAN_HAS_IK) glColor3ub(255, 255, 0);
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