forked from bartvdbraak/blender
fix [#33729] Shadows produce artefacts in vertex colour baking
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@ -2430,7 +2430,12 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v)
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shi->co[0]= l*v3[0]+u*v1[0]+v*v2[0];
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shi->co[0]= l*v3[0]+u*v1[0]+v*v2[0];
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shi->co[1]= l*v3[1]+u*v1[1]+v*v2[1];
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shi->co[1]= l*v3[1]+u*v1[1]+v*v2[1];
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shi->co[2]= l*v3[2]+u*v1[2]+v*v2[2];
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shi->co[2]= l*v3[2]+u*v1[2]+v*v2[2];
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/* avoid self shadow with vertex bake from adjacent faces [#33729] */
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if ((bs->vcol != NULL) && (bs->actob == NULL)) {
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madd_v3_v3fl(shi->co, vlr->n, 0.00001f);
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}
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if (obi->flag & R_TRANSFORMED)
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if (obi->flag & R_TRANSFORMED)
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mul_m4_v3(obi->mat, shi->co);
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mul_m4_v3(obi->mat, shi->co);
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