more linux game engine work. hopefully works now!

This commit is contained in:
Erwin Coumans 2006-01-08 09:37:15 +00:00
parent 88a8508b34
commit c94455c14d
10 changed files with 7 additions and 7 deletions

@ -63,7 +63,7 @@ env = Environment (ENV = os.environ)
if sys.platform == 'linux2' or sys.platform == 'linux-i386':
use_international = 'true'
use_gameengine = 'false'
use_gameengine = 'true'
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'

@ -18,10 +18,7 @@ source_files = ['KX_IpoConvert.cpp',
'BL_DeformableGameObject.cpp',
'BL_BlenderDataConversion.cpp',
'BL_ArmatureObject.cpp',
'BL_ActionActuator.cpp',
'BL_Material.cpp',
'BL_Texture.cpp',
'BL_Shader.cpp'
'BL_ActionActuator.cpp'
]
kx_converter_env.Append (CPPPATH = ['.',

@ -71,7 +71,7 @@
#include "KX_Scene.h"
#include "SND_DeviceManager.h"
#include "RAS_OpenGLRasterizer\RAS_GLExtensionManager.h"
#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
#include "KX_PyMath.h"

@ -6,7 +6,10 @@ Import ('library_env')
ketsji_env = library_env.Copy ()
source_files = ['KX_WorldIpoController.cpp',
source_files = ['BL_Shader.cpp',
'BL_Material.cpp',
'BL_Texture.cpp',
'KX_WorldIpoController.cpp',
'KX_WorldInfo.cpp',
'KX_VisibilityActuator.cpp',
'KX_VertexProxy.cpp',