forked from bartvdbraak/blender
Only-shadow AO was inversed... and it didn't use the material ambient or
the AO strength factor.
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@ -1386,12 +1386,13 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
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}
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}
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/* quite disputable this... also note it doesn't mirror-raytrace */
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if((R.wrld.mode & WO_AMB_OCC) && shi->amb!=0.0f) {
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float f;
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f= shi->ao[0];
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f= 1.0f - shi->ao[0];
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f= R.wrld.aoenergy*f*shi->amb;
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/* quite disputable this... also note it doesn't mirror-raytrace */
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if(R.wrld.aomix==WO_AOADD) {
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shr->alpha += f;
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shr->alpha *= f;
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