BGE Py API

- Added OpenGL access to the game engine as a module so you can import BGL directly.
This commit is contained in:
Campbell Barton 2009-04-07 18:55:35 +00:00
parent bdfa61fbbe
commit ca1c3be302
10 changed files with 32 additions and 16 deletions

@ -35,7 +35,6 @@
#include "BGL.h" /*This must come first */
#include "MEM_guardedalloc.h"
#include "gen_utils.h"
static int type_size( int type );
static Buffer *make_buffer( int type, int ndimensions, int *dimensions );
@ -121,8 +120,6 @@ static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\
/* #endif */
PyObject *BGL_Init( void );
/********/
static int type_size(int type)
{
@ -185,12 +182,12 @@ static PyObject *Method_Buffer (PyObject *self, PyObject *args)
int i, type;
int *dimensions = 0, ndimensions = 0;
if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template))
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"expected an int and one or two PyObjects");
if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template)) {
PyErr_SetString(PyExc_AttributeError, "expected an int and one or two PyObjects");
return NULL;
}
if (type!=GL_BYTE && type!=GL_SHORT && type!=GL_INT && type!=GL_FLOAT && type!=GL_DOUBLE) {
PyErr_SetString(PyExc_AttributeError, "type");
PyErr_SetString(PyExc_AttributeError, "invalid first argument type, should be one of GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
return NULL;
}
@ -1088,19 +1085,19 @@ static struct PyMethodDef BGL_methods[] = {
{NULL, NULL, 0, NULL}
};
PyObject *BGL_Init(void)
PyObject *BGL_Init(const char *from)
{
PyObject *mod= Py_InitModule("Blender.BGL", BGL_methods);
PyObject *mod= Py_InitModule(from, BGL_methods);
PyObject *dict= PyModule_GetDict(mod);
PyObject *item;
if( PyType_Ready( &buffer_Type) < 0)
Py_RETURN_NONE;
#define EXPP_ADDCONST(x) EXPP_dict_set_item_str(dict, #x, PyInt_FromLong((int)x))
#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, item=PyInt_FromLong((int)x)); Py_DECREF(item)
/* So, for example:
* EXPP_ADDCONST(GL_CURRENT_BIT) becomes
* EXPP_dict_set_item_str(dict, "GL_CURRENT_BIT", PyInt_FromLong(GL_CURRENT_BIT)) */
* PyDict_SetItemString(dict, "GL_CURRENT_BIT", item=PyInt_FromLong(GL_CURRENT_BIT)); Py_DECREF(item) */
EXPP_ADDCONST(GL_CURRENT_BIT);
EXPP_ADDCONST(GL_POINT_BIT);

@ -43,6 +43,7 @@
#include <Python.h>
#include "BIF_gl.h"
PyObject *BGL_Init( const char *from );
/*@ Buffer Object */
/*@ For Python access to OpenGL functions requiring a pointer. */

@ -1074,7 +1074,7 @@ void M_Blender_Init(void)
PyDict_SetItemString(dict, "Armature", Armature_Init());
PyDict_SetItemString(dict, "BezTriple", BezTriple_Init());
PyDict_SetItemString(dict, "BGL", BGL_Init());
PyDict_SetItemString(dict, "BGL", BGL_Init("Blender.BGL"));
PyDict_SetItemString(dict, "CurNurb", CurNurb_Init());
PyDict_SetItemString(dict, "Constraint", Constraint_Init());
PyDict_SetItemString(dict, "Curve", Curve_Init());

@ -52,7 +52,7 @@ BGL is a special case. It still has data declarations in the .h file
and cannot be #included until it is cleaned up.
****************************************************************************/
PyObject *BGL_Init( void );
PyObject *BGL_Init( const char *from );
PyObject *Library_Init( void );
PyObject *Noise_Init( void );

@ -368,6 +368,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
initGameKeys();
initPythonConstraintBinding();
initMathutils();
initBGL();
#ifdef WITH_FFMPEG
initVideoTexture();
#endif
@ -666,6 +667,7 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
initGameKeys();
initPythonConstraintBinding();
initMathutils();
initBGL();
#ifdef WITH_FFMPEG
initVideoTexture();
#endif

@ -689,6 +689,7 @@ bool GPG_Application::startEngine(void)
initGameKeys();
initPythonConstraintBinding();
initMathutils();
initBGL();
#ifdef WITH_FFMPEG
initVideoTexture();
#endif

@ -36,6 +36,7 @@ SET(SRC
../../../source/blender/python/api2_2x/quat.c
../../../source/blender/python/api2_2x/vector.c
../../../source/blender/python/api2_2x/bpy_internal_import.c
../../../source/blender/python/api2_2x/BGL.c
)
SET(INC

@ -78,6 +78,7 @@
extern "C" {
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
#include "BGL.h"
}
#include "marshal.h" /* python header for loading/saving dicts */
@ -1168,7 +1169,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
/* quick hack for GamePython modules
TODO: register builtin modules properly by ExtendInittab */
if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils")) {
!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL")) {
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
}
@ -1357,6 +1358,8 @@ static void clearGameModules()
clearModule(modules, "Rasterizer");
clearModule(modules, "GameKeys");
clearModule(modules, "VideoTexture");
clearModule(modules, "Mathutils");
clearModule(modules, "BGL");
PyErr_Clear(); // incase some of these were alredy removed.
}
@ -1596,6 +1599,11 @@ PyObject* initMathutils()
return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
}
PyObject* initBGL()
{
return BGL_Init("BGL"); // Use as a top level module in BGE
}
void KX_SetActiveScene(class KX_Scene* scene)
{
gp_KetsjiScene = scene;

@ -45,6 +45,7 @@ PyObject* initGameKeys();
PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas);
PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie);
PyObject* initMathutils();
PyObject* initBGL();
PyObject* initVideoTexture(void);
void exitGamePlayerPythonScripting();
PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie);

@ -22,6 +22,11 @@ sources.extend([\
'#source/blender/python/api2_2x/bpy_internal_import.c'
])
sources.extend([\
'#source/blender/python/api2_2x/BGL.c'
])
incs = '. #source/blender/python/api2_2x' # Only for Mathutils! and bpy_internal_import.h, be very careful
incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'