Correction commit, didn't have the console in correct directory!

Log again:

 Log:
  1)
  Bugfix: Beziers in curve didn't calculate the tilt values correctly for
  the endpoint and not for all handle types. That way deforming curves didn't
  extend the tilted deform either. (IRC report by Jahka)

  2)
  If you setup a Proxy for Armatures, the protected bones now have an error
  pupup for buttons and for some of the tools in 3d window (constraint edit
  mostly).
  Also the Bones Panel shows a note when the bone is not editable.
This commit is contained in:
Ton Roosendaal 2006-11-16 11:49:14 +00:00
parent f0da2b05e1
commit ca6824a640
2 changed files with 3 additions and 2 deletions

@ -1064,7 +1064,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm)
// printf("rebuild pose %s, %d bones\n", ob->id.name, counter);
/* synchronize protected layers with proxy */
if(ob->id.lib==NULL && ob->proxy)
if(OB_IS_PROXY(ob))
pose_proxy_synchronize(ob, ob->proxy, arm->layer_protected);
update_pose_constraint_flags(ob->pose); // for IK detection for example

@ -1441,7 +1441,7 @@ static void alfa_bezpart(BezTriple *prevbezt, BezTriple *bezt, Nurb *nu, float *
for(a=0; a<resolu; a++, fac+= dfac) {
set_four_ipo(fac, t, KEY_BSPLINE);
set_four_ipo(fac, t, KEY_LINEAR);
data_a[a]= t[0]*pprev->alfa + t[1]*prevbezt->alfa + t[2]*bezt->alfa + t[3]*next->alfa;
}
@ -1593,6 +1593,7 @@ void makeBevelList(Object *ob)
bevp->x= prevbezt->vec[1][0];
bevp->y= prevbezt->vec[1][1];
bevp->z= prevbezt->vec[1][2];
bevp->alfa= prevbezt->alfa;
bl->nr++;
}