forked from bartvdbraak/blender
restoring minimum debug build on msvc6 projects
-no GE -no OpenExr / hum.. may be that's why storing a PNG does not crash
This commit is contained in:
parent
868874bd10
commit
ca6aca0c07
76
extern/bullet/Bullet/BLI_Bullet.dsp
vendored
76
extern/bullet/Bullet/BLI_Bullet.dsp
vendored
@ -159,6 +159,14 @@ SOURCE=.\NarrowPhaseCollision\BU_VertexPoly.h
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# End Source File
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# Begin Source File
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SOURCE=.\NarrowPhaseCollision\CollisionObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\NarrowPhaseCollision\CollisionObject.h
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# End Source File
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# Begin Source File
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||||
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SOURCE=.\NarrowPhaseCollision\ContinuousConvexCollision.cpp
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# End Source File
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# Begin Source File
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@ -283,6 +291,14 @@ SOURCE=.\BroadphaseCollision\CollisionAlgorithm.h
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# End Source File
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# Begin Source File
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SOURCE=.\BroadphaseCollision\Dispatcher.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\BroadphaseCollision\Dispatcher.h
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# End Source File
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# Begin Source File
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SOURCE=.\BroadphaseCollision\SimpleBroadphase.cpp
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# End Source File
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# Begin Source File
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@ -462,5 +478,65 @@ SOURCE=.\CollisionShapes\TriangleMeshShape.h
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SOURCE=.\CollisionShapes\TriangleShape.h
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# End Source File
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# End Group
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# Begin Group "CollisionDispatch"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\CollisionDispatch\CollisionDispatcher.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\CollisionDispatcher.h
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\CollisionWorld.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\CollisionWorld.h
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\ConvexConvexAlgorithm.h
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\EmptyCollisionAlgorithm.h
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\ManifoldResult.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\ManifoldResult.h
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\UnionFind.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CollisionDispatch\UnionFind.h
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# End Source File
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# End Group
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# End Target
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# End Project
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@ -71,7 +71,7 @@ PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\win
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x413 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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@ -42,8 +42,8 @@ RSC=rc.exe
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# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf"
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# PROP Target_Dir ""
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MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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@ -67,8 +67,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\debug"
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# PROP Target_Dir ""
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MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\imbuf\intern" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_QUICKTIME" /YX /FD /I /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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@ -92,8 +92,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll_debug"
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# PROP Target_Dir ""
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MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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@ -117,8 +117,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf\mtdll"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf\mtdll"
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# PROP Target_Dir ""
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MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\source\blender\makesdna" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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@ -171,6 +171,14 @@ SOURCE=..\..\..\source\blender\imbuf\intern\bmp.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineon_dpx.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cmap.c
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# End Source File
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# Begin Source File
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@ -191,6 +199,10 @@ SOURCE=..\..\..\source\blender\imbuf\intern\divers.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.c
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# End Source File
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# Begin Source File
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@ -223,6 +235,18 @@ SOURCE=..\..\..\source\blender\imbuf\intern\jpeg.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\png.c
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# End Source File
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||||
# Begin Source File
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@ -275,6 +299,26 @@ SOURCE=..\..\..\source\blender\imbuf\intern\writeimage.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cin_debug_stuff.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonfile.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxfile.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.h
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# End Source File
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# Begin Source File
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@ -367,6 +411,18 @@ SOURCE=..\..\..\source\blender\imbuf\intern\imbuf_patch.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.h
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# End Source File
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||||
# Begin Source File
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SOURCE=..\..\..\source\blender\imbuf\intern\matrix.h
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# End Source File
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# Begin Source File
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@ -40,8 +40,8 @@ RSC=rc.exe
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# PROP Output_Dir "..\..\..\obj\windows\blender\src"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src"
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# PROP Target_Dir ""
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||||
MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /FR /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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||||
@ -65,8 +65,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "..\..\..\obj\windows\blender\src\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\blender\src\debug"
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||||
# PROP Target_Dir ""
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||||
MTL=midl.exe
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LINK32=link.exe -lib
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MTL=midl.exe
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\sdl\include\\" /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\..\lib\windows\soundsystem\include\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\blender\ftfont" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /I "..\..\..\..\lib\windows\opennl\include" /I "..\..\..\intern\elbeem\extern" /I "..\..\..\..\lib\windows\memutil\include" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDERx" /D "WITH_QUICKTIME" /D "INTERNATIONAL" /U "_DEBUG" /J /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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@ -381,7 +381,7 @@ SOURCE=..\..\..\source\blender\src\glutil.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\..\source\blender\src\hdaudio.c
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SOURCE=..\..\..\source\blender\src\hddaudio.c
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# End Source File
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||||
# Begin Source File
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||||
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@ -553,6 +553,14 @@ SOURCE=..\..\..\source\blender\src\seqaudio.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\..\source\blender\src\seqeffects.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\..\source\blender\src\seqscopes.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\..\source\blender\src\sequence.c
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||||
# End Source File
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||||
# Begin Source File
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||||
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@ -42,8 +42,8 @@ RSC=rc.exe
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||||
# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji"
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||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji"
|
||||
# PROP Target_Dir ""
|
||||
MTL=midl.exe
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||||
LINK32=link.exe -lib
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||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
@ -67,10 +67,10 @@ LIB32=link.exe -lib
|
||||
# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\debug"
|
||||
# PROP Target_Dir ""
|
||||
MTL=midl.exe
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\Converter" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /I "..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\source\blender\blenlib" /D "JANCODEPANCO" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
@ -92,8 +92,8 @@ LIB32=link.exe -lib
|
||||
# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
|
||||
# PROP Target_Dir ""
|
||||
MTL=midl.exe
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
|
||||
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
@ -117,8 +117,8 @@ LIB32=link.exe -lib
|
||||
# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll"
|
||||
# PROP Target_Dir ""
|
||||
MTL=midl.exe
|
||||
LINK32=link.exe -lib
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common\dummy" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
@ -267,6 +267,22 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
@ -515,6 +531,22 @@ SOURCE=..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Material.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Shader.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\BL_Texture.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_BlenderMaterial.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\gameengine\Ketsji\KX_BulletPhysicsController.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
Loading…
Reference in New Issue
Block a user