forked from bartvdbraak/blender
Cycles: Fix uninitialized number of hits
Was happening when looking for all intersections for transparent shadow rays in the case the ray is degenerate. Still quesitonable whether we should consider this a transparent or opaque configuraiton. Ideally, we should prevent such rays from happening, but that is another vector of debugging.
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@ -334,6 +334,7 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals *kg,
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PROFILING_INIT(kg, PROFILING_INTERSECT_SHADOW_ALL);
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if(!scene_intersect_valid(ray)) {
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*num_hits = 0;
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return false;
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}
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# ifdef __EMBREE__
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