Fix Cycles rendering crash on OpenBSD

Static initialization order was not guaranteed to be correct for node base
types. Now wrap all initialization in accessor functions to ensure the order
is correct.

Did not cause any known bug on Linux/macOS/Windows, but showed up on this
platform.
This commit is contained in:
Brecht Van Lommel 2021-03-15 16:11:12 +01:00
parent 3fdef12162
commit cd3fade2aa
17 changed files with 141 additions and 130 deletions

@ -154,7 +154,7 @@ void NodeType::register_input(ustring name,
int struct_offset,
const void *default_value,
const NodeEnum *enum_values,
const NodeType **node_type,
const NodeType *node_type,
int flags,
int extra_flags)
{

@ -87,7 +87,7 @@ struct SocketType {
int struct_offset;
const void *default_value;
const NodeEnum *enum_values;
const NodeType **node_type;
const NodeType *node_type;
int flags;
ustring ui_name;
SocketModifiedFlags modified_flag_bit;
@ -115,7 +115,7 @@ struct NodeType {
int struct_offset,
const void *default_value,
const NodeEnum *enum_values = NULL,
const NodeType **node_type = NULL,
const NodeType *node_type = NULL,
int flags = 0,
int extra_flags = 0);
void register_output(ustring name, ustring ui_name, SocketType::Type type);
@ -140,27 +140,38 @@ struct NodeType {
static unordered_map<ustring, NodeType, ustringHash> &types();
};
/* Node Definition Macros */
/* Node Definition Macros
*
* Node we use accessor to get node types to ensure correct static
* initialization order. */
#define NODE_DECLARE \
static const NodeType *get_node_type(); \
template<typename T> static const NodeType *register_type(); \
static Node *create(const NodeType *type); \
static const NodeType *node_type;
static Node *create(const NodeType *type);
#define NODE_DEFINE(structname) \
const NodeType *structname::node_type = structname::register_type<structname>(); \
Node *structname::create(const NodeType *) \
{ \
return new structname(); \
} \
const NodeType *structname::get_node_type() \
{ \
static const NodeType *node_type = register_type<structname>(); \
return node_type; \
} \
template<typename T> const NodeType *structname::register_type()
#define NODE_ABSTRACT_DECLARE \
template<typename T> static const NodeType *register_base_type(); \
static const NodeType *node_base_type;
static const NodeType *get_node_base_type();
#define NODE_ABSTRACT_DEFINE(structname) \
const NodeType *structname::node_base_type = structname::register_base_type<structname>(); \
const NodeType *structname::get_node_base_type() \
{ \
static const NodeType *node_base_type = register_base_type<structname>(); \
return node_base_type; \
} \
template<typename T> const NodeType *structname::register_base_type()
/* Sock Definition Macros */

@ -200,7 +200,7 @@ void xml_read_node(XMLReader &reader, Node *node, xml_node xml_node)
map<ustring, Node *>::iterator it = reader.node_map.find(value);
if (it != reader.node_map.end()) {
Node *value_node = it->second;
if (value_node->is_a(*(socket.node_type)))
if (value_node->is_a(socket.node_type))
node->set(socket, it->second);
}
break;
@ -215,7 +215,7 @@ void xml_read_node(XMLReader &reader, Node *node, xml_node xml_node)
map<ustring, Node *>::iterator it = reader.node_map.find(ustring(tokens[i]));
if (it != reader.node_map.end()) {
Node *value_node = it->second;
value[i] = (value_node->is_a(*(socket.node_type))) ? value_node : NULL;
value[i] = (value_node->is_a(socket.node_type)) ? value_node : NULL;
}
else {
value[i] = NULL;

@ -599,7 +599,7 @@ NODE_DEFINE(AlembicObject)
NodeType *type = NodeType::add("alembic_object", create);
SOCKET_STRING(path, "Alembic Path", ustring());
SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", &Shader::node_type);
SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", Shader::get_node_type());
SOCKET_INT(subd_max_level, "Max Subdivision Level", 1);
SOCKET_FLOAT(subd_dicing_rate, "Subdivision Dicing Rate", 1.0f);
@ -609,7 +609,7 @@ NODE_DEFINE(AlembicObject)
return type;
}
AlembicObject::AlembicObject() : Node(node_type)
AlembicObject::AlembicObject() : Node(get_node_type())
{
schema_type = INVALID;
}
@ -1320,12 +1320,12 @@ NODE_DEFINE(AlembicProcedural)
SOCKET_FLOAT(default_radius, "Default Radius", 0.01f);
SOCKET_FLOAT(scale, "Scale", 1.0f);
SOCKET_NODE_ARRAY(objects, "Objects", &AlembicObject::node_type);
SOCKET_NODE_ARRAY(objects, "Objects", AlembicObject::get_node_type());
return type;
}
AlembicProcedural::AlembicProcedural() : Procedural(node_type)
AlembicProcedural::AlembicProcedural() : Procedural(get_node_type())
{
objects_loaded = false;
scene_ = nullptr;

@ -47,12 +47,12 @@ NODE_DEFINE(Background)
SOCKET_FLOAT(volume_step_size, "Volume Step Size", 0.1f);
SOCKET_NODE(shader, "Shader", &Shader::node_type);
SOCKET_NODE(shader, "Shader", Shader::get_node_type());
return type;
}
Background::Background() : Node(node_type)
Background::Background() : Node(get_node_type())
{
shader = NULL;
}

@ -163,7 +163,7 @@ NODE_DEFINE(Camera)
return type;
}
Camera::Camera() : Node(node_type)
Camera::Camera() : Node(get_node_type())
{
shutter_table_offset = TABLE_OFFSET_INVALID;

@ -96,7 +96,7 @@ NODE_DEFINE(Pass)
return type;
}
Pass::Pass() : Node(node_type)
Pass::Pass() : Node(get_node_type())
{
}
@ -407,7 +407,7 @@ NODE_DEFINE(Film)
return type;
}
Film::Film() : Node(node_type)
Film::Film() : Node(get_node_type())
{
use_light_visibility = false;
filter_table_offset = TABLE_OFFSET_INVALID;

@ -52,7 +52,7 @@ NODE_ABSTRACT_DEFINE(Geometry)
SOCKET_UINT(motion_steps, "Motion Steps", 3);
SOCKET_BOOLEAN(use_motion_blur, "Use Motion Blur", false);
SOCKET_NODE_ARRAY(used_shaders, "Shaders", &Shader::node_type);
SOCKET_NODE_ARRAY(used_shaders, "Shaders", Shader::get_node_type());
return type;
}

@ -283,7 +283,7 @@ void Hair::Curve::cardinal_keys_for_step(const float3 *curve_keys,
NODE_DEFINE(Hair)
{
NodeType *type = NodeType::add("hair", create, NodeType::NONE, Geometry::node_base_type);
NodeType *type = NodeType::add("hair", create, NodeType::NONE, Geometry::get_node_base_type());
SOCKET_POINT_ARRAY(curve_keys, "Curve Keys", array<float3>());
SOCKET_FLOAT_ARRAY(curve_radius, "Curve Radius", array<float>());
@ -293,7 +293,7 @@ NODE_DEFINE(Hair)
return type;
}
Hair::Hair() : Geometry(node_type, Geometry::HAIR)
Hair::Hair() : Geometry(get_node_type(), Geometry::HAIR)
{
curvekey_offset = 0;
curve_shape = CURVE_RIBBON;

@ -96,7 +96,7 @@ NODE_DEFINE(Integrator)
return type;
}
Integrator::Integrator() : Node(node_type)
Integrator::Integrator() : Node(get_node_type())
{
}

@ -151,12 +151,12 @@ NODE_DEFINE(Light)
SOCKET_BOOLEAN(is_portal, "Is Portal", false);
SOCKET_BOOLEAN(is_enabled, "Is Enabled", true);
SOCKET_NODE(shader, "Shader", &Shader::node_type);
SOCKET_NODE(shader, "Shader", Shader::get_node_type());
return type;
}
Light::Light() : Node(node_type)
Light::Light() : Node(get_node_type())
{
}
@ -609,7 +609,7 @@ void LightManager::device_update_background(Device *device,
Shader *shader = scene->background->get_shader(scene);
int num_suns = 0;
foreach (ShaderNode *node, shader->graph->nodes) {
if (node->type == EnvironmentTextureNode::node_type) {
if (node->type == EnvironmentTextureNode::get_node_type()) {
EnvironmentTextureNode *env = (EnvironmentTextureNode *)node;
ImageMetaData metadata;
if (!env->handle.empty()) {
@ -618,7 +618,7 @@ void LightManager::device_update_background(Device *device,
environment_res.y = max(environment_res.y, metadata.height);
}
}
if (node->type == SkyTextureNode::node_type) {
if (node->type == SkyTextureNode::get_node_type()) {
SkyTextureNode *sky = (SkyTextureNode *)node;
if (sky->get_sky_type() == NODE_SKY_NISHITA && sky->get_sun_disc()) {
/* Ensure that the input coordinates aren't transformed before they reach the node.
@ -627,7 +627,7 @@ void LightManager::device_update_background(Device *device,
const ShaderInput *vec_in = sky->input("Vector");
if (vec_in && vec_in->link && vec_in->link->parent) {
ShaderNode *vec_src = vec_in->link->parent;
if ((vec_src->type != TextureCoordinateNode::node_type) ||
if ((vec_src->type != TextureCoordinateNode::get_node_type()) ||
(vec_in->link != vec_src->output("Generated"))) {
environment_res.x = max(environment_res.x, 4096);
environment_res.y = max(environment_res.y, 2048);

@ -125,7 +125,7 @@ float3 Mesh::SubdFace::normal(const Mesh *mesh) const
NODE_DEFINE(Mesh)
{
NodeType *type = NodeType::add("mesh", create, NodeType::NONE, Geometry::node_base_type);
NodeType *type = NodeType::add("mesh", create, NodeType::NONE, Geometry::get_node_base_type());
SOCKET_INT_ARRAY(triangles, "Triangles", array<int>());
SOCKET_POINT_ARRAY(verts, "Vertices", array<float3>());
@ -202,7 +202,7 @@ Mesh::Mesh(const NodeType *node_type, Type geom_type_)
patch_table = NULL;
}
Mesh::Mesh() : Mesh(node_type, Geometry::MESH)
Mesh::Mesh() : Mesh(get_node_type(), Geometry::MESH)
{
}

@ -258,7 +258,7 @@ NODE_DEFINE(ImageTextureNode)
return type;
}
ImageTextureNode::ImageTextureNode() : ImageSlotTextureNode(node_type)
ImageTextureNode::ImageTextureNode() : ImageSlotTextureNode(get_node_type())
{
colorspace = u_colorspace_raw;
animated = false;
@ -309,11 +309,11 @@ void ImageTextureNode::cull_tiles(Scene *scene, ShaderGraph *graph)
ustring attribute;
if (vector_in->link) {
ShaderNode *node = vector_in->link->parent;
if (node->type == UVMapNode::node_type) {
if (node->type == UVMapNode::get_node_type()) {
UVMapNode *uvmap = (UVMapNode *)node;
attribute = uvmap->get_attribute();
}
else if (node->type == TextureCoordinateNode::node_type) {
else if (node->type == TextureCoordinateNode::get_node_type()) {
if (vector_in->link != node->output("UV")) {
return;
}
@ -525,7 +525,7 @@ NODE_DEFINE(EnvironmentTextureNode)
return type;
}
EnvironmentTextureNode::EnvironmentTextureNode() : ImageSlotTextureNode(node_type)
EnvironmentTextureNode::EnvironmentTextureNode() : ImageSlotTextureNode(get_node_type())
{
colorspace = u_colorspace_raw;
animated = false;
@ -818,7 +818,7 @@ NODE_DEFINE(SkyTextureNode)
return type;
}
SkyTextureNode::SkyTextureNode() : TextureNode(node_type)
SkyTextureNode::SkyTextureNode() : TextureNode(get_node_type())
{
}
@ -1000,7 +1000,7 @@ NODE_DEFINE(GradientTextureNode)
return type;
}
GradientTextureNode::GradientTextureNode() : TextureNode(node_type)
GradientTextureNode::GradientTextureNode() : TextureNode(get_node_type())
{
}
@ -1057,7 +1057,7 @@ NODE_DEFINE(NoiseTextureNode)
return type;
}
NoiseTextureNode::NoiseTextureNode() : TextureNode(node_type)
NoiseTextureNode::NoiseTextureNode() : TextureNode(get_node_type())
{
}
@ -1150,7 +1150,7 @@ NODE_DEFINE(VoronoiTextureNode)
return type;
}
VoronoiTextureNode::VoronoiTextureNode() : TextureNode(node_type)
VoronoiTextureNode::VoronoiTextureNode() : TextureNode(get_node_type())
{
}
@ -1229,7 +1229,7 @@ NODE_DEFINE(IESLightNode)
return type;
}
IESLightNode::IESLightNode() : TextureNode(node_type)
IESLightNode::IESLightNode() : TextureNode(get_node_type())
{
light_manager = NULL;
slot = -1;
@ -1321,7 +1321,7 @@ NODE_DEFINE(WhiteNoiseTextureNode)
return type;
}
WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(node_type)
WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(get_node_type())
{
}
@ -1386,7 +1386,7 @@ NODE_DEFINE(MusgraveTextureNode)
return type;
}
MusgraveTextureNode::MusgraveTextureNode() : TextureNode(node_type)
MusgraveTextureNode::MusgraveTextureNode() : TextureNode(get_node_type())
{
}
@ -1484,7 +1484,7 @@ NODE_DEFINE(WaveTextureNode)
return type;
}
WaveTextureNode::WaveTextureNode() : TextureNode(node_type)
WaveTextureNode::WaveTextureNode() : TextureNode(get_node_type())
{
}
@ -1558,7 +1558,7 @@ NODE_DEFINE(MagicTextureNode)
return type;
}
MagicTextureNode::MagicTextureNode() : TextureNode(node_type)
MagicTextureNode::MagicTextureNode() : TextureNode(get_node_type())
{
}
@ -1611,7 +1611,7 @@ NODE_DEFINE(CheckerTextureNode)
return type;
}
CheckerTextureNode::CheckerTextureNode() : TextureNode(node_type)
CheckerTextureNode::CheckerTextureNode() : TextureNode(get_node_type())
{
}
@ -1677,7 +1677,7 @@ NODE_DEFINE(BrickTextureNode)
return type;
}
BrickTextureNode::BrickTextureNode() : TextureNode(node_type)
BrickTextureNode::BrickTextureNode() : TextureNode(get_node_type())
{
}
@ -1770,7 +1770,7 @@ NODE_DEFINE(PointDensityTextureNode)
return type;
}
PointDensityTextureNode::PointDensityTextureNode() : ShaderNode(node_type)
PointDensityTextureNode::PointDensityTextureNode() : ShaderNode(get_node_type())
{
}
@ -1887,7 +1887,7 @@ NODE_DEFINE(NormalNode)
return type;
}
NormalNode::NormalNode() : ShaderNode(node_type)
NormalNode::NormalNode() : ShaderNode(get_node_type())
{
}
@ -1934,7 +1934,7 @@ NODE_DEFINE(MappingNode)
return type;
}
MappingNode::MappingNode() : ShaderNode(node_type)
MappingNode::MappingNode() : ShaderNode(get_node_type())
{
}
@ -1989,7 +1989,7 @@ NODE_DEFINE(RGBToBWNode)
return type;
}
RGBToBWNode::RGBToBWNode() : ShaderNode(node_type)
RGBToBWNode::RGBToBWNode() : ShaderNode(get_node_type())
{
}
@ -2312,7 +2312,7 @@ NODE_DEFINE(AnisotropicBsdfNode)
return type;
}
AnisotropicBsdfNode::AnisotropicBsdfNode() : BsdfNode(node_type)
AnisotropicBsdfNode::AnisotropicBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_MICROFACET_GGX_ID;
}
@ -2370,7 +2370,7 @@ NODE_DEFINE(GlossyBsdfNode)
return type;
}
GlossyBsdfNode::GlossyBsdfNode() : BsdfNode(node_type)
GlossyBsdfNode::GlossyBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_MICROFACET_GGX_ID;
distribution_orig = NBUILTIN_CLOSURES;
@ -2463,7 +2463,7 @@ NODE_DEFINE(GlassBsdfNode)
return type;
}
GlassBsdfNode::GlassBsdfNode() : BsdfNode(node_type)
GlassBsdfNode::GlassBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_SHARP_GLASS_ID;
distribution_orig = NBUILTIN_CLOSURES;
@ -2556,7 +2556,7 @@ NODE_DEFINE(RefractionBsdfNode)
return type;
}
RefractionBsdfNode::RefractionBsdfNode() : BsdfNode(node_type)
RefractionBsdfNode::RefractionBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_REFRACTION_ID;
distribution_orig = NBUILTIN_CLOSURES;
@ -2644,7 +2644,7 @@ NODE_DEFINE(ToonBsdfNode)
return type;
}
ToonBsdfNode::ToonBsdfNode() : BsdfNode(node_type)
ToonBsdfNode::ToonBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_DIFFUSE_TOON_ID;
}
@ -2678,7 +2678,7 @@ NODE_DEFINE(VelvetBsdfNode)
return type;
}
VelvetBsdfNode::VelvetBsdfNode() : BsdfNode(node_type)
VelvetBsdfNode::VelvetBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_ASHIKHMIN_VELVET_ID;
}
@ -2709,7 +2709,7 @@ NODE_DEFINE(DiffuseBsdfNode)
return type;
}
DiffuseBsdfNode::DiffuseBsdfNode() : BsdfNode(node_type)
DiffuseBsdfNode::DiffuseBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_DIFFUSE_ID;
}
@ -2773,7 +2773,7 @@ NODE_DEFINE(PrincipledBsdfNode)
return type;
}
PrincipledBsdfNode::PrincipledBsdfNode() : BsdfBaseNode(node_type)
PrincipledBsdfNode::PrincipledBsdfNode() : BsdfBaseNode(get_node_type())
{
closure = CLOSURE_BSDF_PRINCIPLED_ID;
distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
@ -2994,7 +2994,7 @@ NODE_DEFINE(TranslucentBsdfNode)
return type;
}
TranslucentBsdfNode::TranslucentBsdfNode() : BsdfNode(node_type)
TranslucentBsdfNode::TranslucentBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_TRANSLUCENT_ID;
}
@ -3023,7 +3023,7 @@ NODE_DEFINE(TransparentBsdfNode)
return type;
}
TransparentBsdfNode::TransparentBsdfNode() : BsdfNode(node_type)
TransparentBsdfNode::TransparentBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_TRANSPARENT_ID;
}
@ -3064,7 +3064,7 @@ NODE_DEFINE(SubsurfaceScatteringNode)
return type;
}
SubsurfaceScatteringNode::SubsurfaceScatteringNode() : BsdfNode(node_type)
SubsurfaceScatteringNode::SubsurfaceScatteringNode() : BsdfNode(get_node_type())
{
closure = falloff;
}
@ -3106,7 +3106,7 @@ NODE_DEFINE(EmissionNode)
return type;
}
EmissionNode::EmissionNode() : ShaderNode(node_type)
EmissionNode::EmissionNode() : ShaderNode(get_node_type())
{
}
@ -3155,7 +3155,7 @@ NODE_DEFINE(BackgroundNode)
return type;
}
BackgroundNode::BackgroundNode() : ShaderNode(node_type)
BackgroundNode::BackgroundNode() : ShaderNode(get_node_type())
{
}
@ -3203,7 +3203,7 @@ NODE_DEFINE(HoldoutNode)
return type;
}
HoldoutNode::HoldoutNode() : ShaderNode(node_type)
HoldoutNode::HoldoutNode() : ShaderNode(get_node_type())
{
}
@ -3241,7 +3241,7 @@ NODE_DEFINE(AmbientOcclusionNode)
return type;
}
AmbientOcclusionNode::AmbientOcclusionNode() : ShaderNode(node_type)
AmbientOcclusionNode::AmbientOcclusionNode() : ShaderNode(get_node_type())
{
}
@ -3329,7 +3329,7 @@ NODE_DEFINE(AbsorptionVolumeNode)
return type;
}
AbsorptionVolumeNode::AbsorptionVolumeNode() : VolumeNode(node_type)
AbsorptionVolumeNode::AbsorptionVolumeNode() : VolumeNode(get_node_type())
{
closure = CLOSURE_VOLUME_ABSORPTION_ID;
}
@ -3360,7 +3360,7 @@ NODE_DEFINE(ScatterVolumeNode)
return type;
}
ScatterVolumeNode::ScatterVolumeNode() : VolumeNode(node_type)
ScatterVolumeNode::ScatterVolumeNode() : VolumeNode(get_node_type())
{
closure = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
}
@ -3401,7 +3401,7 @@ NODE_DEFINE(PrincipledVolumeNode)
return type;
}
PrincipledVolumeNode::PrincipledVolumeNode() : VolumeNode(node_type)
PrincipledVolumeNode::PrincipledVolumeNode() : VolumeNode(get_node_type())
{
closure = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
density_attribute = ustring("density");
@ -3526,7 +3526,7 @@ NODE_DEFINE(PrincipledHairBsdfNode)
return type;
}
PrincipledHairBsdfNode::PrincipledHairBsdfNode() : BsdfBaseNode(node_type)
PrincipledHairBsdfNode::PrincipledHairBsdfNode() : BsdfBaseNode(get_node_type())
{
closure = CLOSURE_BSDF_HAIR_PRINCIPLED_ID;
}
@ -3637,7 +3637,7 @@ NODE_DEFINE(HairBsdfNode)
return type;
}
HairBsdfNode::HairBsdfNode() : BsdfNode(node_type)
HairBsdfNode::HairBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_HAIR_REFLECTION_ID;
}
@ -3677,7 +3677,7 @@ NODE_DEFINE(GeometryNode)
return type;
}
GeometryNode::GeometryNode() : ShaderNode(node_type)
GeometryNode::GeometryNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_GEOMETRY;
}
@ -3824,7 +3824,7 @@ NODE_DEFINE(TextureCoordinateNode)
return type;
}
TextureCoordinateNode::TextureCoordinateNode() : ShaderNode(node_type)
TextureCoordinateNode::TextureCoordinateNode() : ShaderNode(get_node_type())
{
}
@ -3971,7 +3971,7 @@ NODE_DEFINE(UVMapNode)
return type;
}
UVMapNode::UVMapNode() : ShaderNode(node_type)
UVMapNode::UVMapNode() : ShaderNode(get_node_type())
{
}
@ -4060,7 +4060,7 @@ NODE_DEFINE(LightPathNode)
return type;
}
LightPathNode::LightPathNode() : ShaderNode(node_type)
LightPathNode::LightPathNode() : ShaderNode(get_node_type())
{
}
@ -4160,7 +4160,7 @@ NODE_DEFINE(LightFalloffNode)
return type;
}
LightFalloffNode::LightFalloffNode() : ShaderNode(node_type)
LightFalloffNode::LightFalloffNode() : ShaderNode(get_node_type())
{
}
@ -4217,7 +4217,7 @@ NODE_DEFINE(ObjectInfoNode)
return type;
}
ObjectInfoNode::ObjectInfoNode() : ShaderNode(node_type)
ObjectInfoNode::ObjectInfoNode() : ShaderNode(get_node_type())
{
}
@ -4275,7 +4275,7 @@ NODE_DEFINE(ParticleInfoNode)
return type;
}
ParticleInfoNode::ParticleInfoNode() : ShaderNode(node_type)
ParticleInfoNode::ParticleInfoNode() : ShaderNode(get_node_type())
{
}
@ -4382,7 +4382,7 @@ NODE_DEFINE(HairInfoNode)
return type;
}
HairInfoNode::HairInfoNode() : ShaderNode(node_type)
HairInfoNode::HairInfoNode() : ShaderNode(get_node_type())
{
}
@ -4457,7 +4457,7 @@ NODE_DEFINE(VolumeInfoNode)
return type;
}
VolumeInfoNode::VolumeInfoNode() : ShaderNode(node_type)
VolumeInfoNode::VolumeInfoNode() : ShaderNode(get_node_type())
{
}
@ -4538,7 +4538,7 @@ NODE_DEFINE(VertexColorNode)
return type;
}
VertexColorNode::VertexColorNode() : ShaderNode(node_type)
VertexColorNode::VertexColorNode() : ShaderNode(get_node_type())
{
}
@ -4619,7 +4619,7 @@ NODE_DEFINE(ValueNode)
return type;
}
ValueNode::ValueNode() : ShaderNode(node_type)
ValueNode::ValueNode() : ShaderNode(get_node_type())
{
}
@ -4653,7 +4653,7 @@ NODE_DEFINE(ColorNode)
return type;
}
ColorNode::ColorNode() : ShaderNode(node_type)
ColorNode::ColorNode() : ShaderNode(get_node_type())
{
}
@ -4692,7 +4692,7 @@ NODE_DEFINE(AddClosureNode)
return type;
}
AddClosureNode::AddClosureNode() : ShaderNode(node_type)
AddClosureNode::AddClosureNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_COMBINE_CLOSURE;
}
@ -4736,7 +4736,7 @@ NODE_DEFINE(MixClosureNode)
return type;
}
MixClosureNode::MixClosureNode() : ShaderNode(node_type)
MixClosureNode::MixClosureNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_COMBINE_CLOSURE;
}
@ -4790,7 +4790,7 @@ NODE_DEFINE(MixClosureWeightNode)
return type;
}
MixClosureWeightNode::MixClosureWeightNode() : ShaderNode(node_type)
MixClosureWeightNode::MixClosureWeightNode() : ShaderNode(get_node_type())
{
}
@ -4827,7 +4827,7 @@ NODE_DEFINE(InvertNode)
return type;
}
InvertNode::InvertNode() : ShaderNode(node_type)
InvertNode::InvertNode() : ShaderNode(get_node_type())
{
}
@ -4903,7 +4903,7 @@ NODE_DEFINE(MixNode)
return type;
}
MixNode::MixNode() : ShaderNode(node_type)
MixNode::MixNode() : ShaderNode(get_node_type())
{
}
@ -4958,7 +4958,7 @@ NODE_DEFINE(CombineRGBNode)
return type;
}
CombineRGBNode::CombineRGBNode() : ShaderNode(node_type)
CombineRGBNode::CombineRGBNode() : ShaderNode(get_node_type())
{
}
@ -5006,7 +5006,7 @@ NODE_DEFINE(CombineXYZNode)
return type;
}
CombineXYZNode::CombineXYZNode() : ShaderNode(node_type)
CombineXYZNode::CombineXYZNode() : ShaderNode(get_node_type())
{
}
@ -5054,7 +5054,7 @@ NODE_DEFINE(CombineHSVNode)
return type;
}
CombineHSVNode::CombineHSVNode() : ShaderNode(node_type)
CombineHSVNode::CombineHSVNode() : ShaderNode(get_node_type())
{
}
@ -5097,7 +5097,7 @@ NODE_DEFINE(GammaNode)
return type;
}
GammaNode::GammaNode() : ShaderNode(node_type)
GammaNode::GammaNode() : ShaderNode(get_node_type())
{
}
@ -5153,7 +5153,7 @@ NODE_DEFINE(BrightContrastNode)
return type;
}
BrightContrastNode::BrightContrastNode() : ShaderNode(node_type)
BrightContrastNode::BrightContrastNode() : ShaderNode(get_node_type())
{
}
@ -5198,7 +5198,7 @@ NODE_DEFINE(SeparateRGBNode)
return type;
}
SeparateRGBNode::SeparateRGBNode() : ShaderNode(node_type)
SeparateRGBNode::SeparateRGBNode() : ShaderNode(get_node_type())
{
}
@ -5251,7 +5251,7 @@ NODE_DEFINE(SeparateXYZNode)
return type;
}
SeparateXYZNode::SeparateXYZNode() : ShaderNode(node_type)
SeparateXYZNode::SeparateXYZNode() : ShaderNode(get_node_type())
{
}
@ -5304,7 +5304,7 @@ NODE_DEFINE(SeparateHSVNode)
return type;
}
SeparateHSVNode::SeparateHSVNode() : ShaderNode(node_type)
SeparateHSVNode::SeparateHSVNode() : ShaderNode(get_node_type())
{
}
@ -5358,7 +5358,7 @@ NODE_DEFINE(HSVNode)
return type;
}
HSVNode::HSVNode() : ShaderNode(node_type)
HSVNode::HSVNode() : ShaderNode(get_node_type())
{
}
@ -5401,7 +5401,7 @@ NODE_DEFINE(AttributeNode)
return type;
}
AttributeNode::AttributeNode() : ShaderNode(node_type)
AttributeNode::AttributeNode() : ShaderNode(get_node_type())
{
}
@ -5489,7 +5489,7 @@ NODE_DEFINE(CameraNode)
return type;
}
CameraNode::CameraNode() : ShaderNode(node_type)
CameraNode::CameraNode() : ShaderNode(get_node_type())
{
}
@ -5525,7 +5525,7 @@ NODE_DEFINE(FresnelNode)
return type;
}
FresnelNode::FresnelNode() : ShaderNode(node_type)
FresnelNode::FresnelNode() : ShaderNode(get_node_type())
{
}
@ -5563,7 +5563,7 @@ NODE_DEFINE(LayerWeightNode)
return type;
}
LayerWeightNode::LayerWeightNode() : ShaderNode(node_type)
LayerWeightNode::LayerWeightNode() : ShaderNode(get_node_type())
{
}
@ -5611,7 +5611,7 @@ NODE_DEFINE(WireframeNode)
return type;
}
WireframeNode::WireframeNode() : ShaderNode(node_type)
WireframeNode::WireframeNode() : ShaderNode(get_node_type())
{
}
@ -5659,7 +5659,7 @@ NODE_DEFINE(WavelengthNode)
return type;
}
WavelengthNode::WavelengthNode() : ShaderNode(node_type)
WavelengthNode::WavelengthNode() : ShaderNode(get_node_type())
{
}
@ -5689,7 +5689,7 @@ NODE_DEFINE(BlackbodyNode)
return type;
}
BlackbodyNode::BlackbodyNode() : ShaderNode(node_type)
BlackbodyNode::BlackbodyNode() : ShaderNode(get_node_type())
{
}
@ -5728,7 +5728,7 @@ NODE_DEFINE(OutputNode)
return type;
}
OutputNode::OutputNode() : ShaderNode(node_type)
OutputNode::OutputNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_OUTPUT;
}
@ -5780,7 +5780,7 @@ NODE_DEFINE(MapRangeNode)
return type;
}
MapRangeNode::MapRangeNode() : ShaderNode(node_type)
MapRangeNode::MapRangeNode() : ShaderNode(get_node_type())
{
}
@ -5868,7 +5868,7 @@ NODE_DEFINE(ClampNode)
return type;
}
ClampNode::ClampNode() : ShaderNode(node_type)
ClampNode::ClampNode() : ShaderNode(get_node_type())
{
}
@ -5923,7 +5923,7 @@ NODE_DEFINE(OutputAOVNode)
return type;
}
OutputAOVNode::OutputAOVNode() : ShaderNode(node_type)
OutputAOVNode::OutputAOVNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_OUTPUT_AOV;
slot = -1;
@ -6021,7 +6021,7 @@ NODE_DEFINE(MathNode)
return type;
}
MathNode::MathNode() : ShaderNode(node_type)
MathNode::MathNode() : ShaderNode(get_node_type())
{
}
@ -6124,7 +6124,7 @@ NODE_DEFINE(VectorMathNode)
return type;
}
VectorMathNode::VectorMathNode() : ShaderNode(node_type)
VectorMathNode::VectorMathNode() : ShaderNode(get_node_type())
{
}
@ -6213,7 +6213,7 @@ NODE_DEFINE(VectorRotateNode)
return type;
}
VectorRotateNode::VectorRotateNode() : ShaderNode(node_type)
VectorRotateNode::VectorRotateNode() : ShaderNode(get_node_type())
{
}
@ -6269,7 +6269,7 @@ NODE_DEFINE(VectorTransformNode)
return type;
}
VectorTransformNode::VectorTransformNode() : ShaderNode(node_type)
VectorTransformNode::VectorTransformNode() : ShaderNode(get_node_type())
{
}
@ -6317,7 +6317,7 @@ NODE_DEFINE(BumpNode)
return type;
}
BumpNode::BumpNode() : ShaderNode(node_type)
BumpNode::BumpNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_BUMP;
}
@ -6464,7 +6464,7 @@ NODE_DEFINE(RGBCurvesNode)
return type;
}
RGBCurvesNode::RGBCurvesNode() : CurvesNode(node_type)
RGBCurvesNode::RGBCurvesNode() : CurvesNode(get_node_type())
{
}
@ -6501,7 +6501,7 @@ NODE_DEFINE(VectorCurvesNode)
return type;
}
VectorCurvesNode::VectorCurvesNode() : CurvesNode(node_type)
VectorCurvesNode::VectorCurvesNode() : CurvesNode(get_node_type())
{
}
@ -6538,7 +6538,7 @@ NODE_DEFINE(RGBRampNode)
return type;
}
RGBRampNode::RGBRampNode() : ShaderNode(node_type)
RGBRampNode::RGBRampNode() : ShaderNode(get_node_type())
{
}
@ -6611,7 +6611,7 @@ NODE_DEFINE(SetNormalNode)
return type;
}
SetNormalNode::SetNormalNode() : ShaderNode(node_type)
SetNormalNode::SetNormalNode() : ShaderNode(get_node_type())
{
}
@ -6733,7 +6733,7 @@ NODE_DEFINE(NormalMapNode)
return type;
}
NormalMapNode::NormalMapNode() : ShaderNode(node_type)
NormalMapNode::NormalMapNode() : ShaderNode(get_node_type())
{
}
@ -6827,7 +6827,7 @@ NODE_DEFINE(TangentNode)
return type;
}
TangentNode::TangentNode() : ShaderNode(node_type)
TangentNode::TangentNode() : ShaderNode(get_node_type())
{
}
@ -6897,7 +6897,7 @@ NODE_DEFINE(BevelNode)
return type;
}
BevelNode::BevelNode() : ShaderNode(node_type)
BevelNode::BevelNode() : ShaderNode(get_node_type())
{
}
@ -6942,7 +6942,7 @@ NODE_DEFINE(DisplacementNode)
return type;
}
DisplacementNode::DisplacementNode() : ShaderNode(node_type)
DisplacementNode::DisplacementNode() : ShaderNode(get_node_type())
{
}
@ -7001,7 +7001,7 @@ NODE_DEFINE(VectorDisplacementNode)
return type;
}
VectorDisplacementNode::VectorDisplacementNode() : ShaderNode(node_type)
VectorDisplacementNode::VectorDisplacementNode() : ShaderNode(get_node_type())
{
}

@ -82,7 +82,7 @@ NODE_DEFINE(Object)
{
NodeType *type = NodeType::add("object", create);
SOCKET_NODE(geometry, "Geometry", &Geometry::node_base_type);
SOCKET_NODE(geometry, "Geometry", Geometry::get_node_base_type());
SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
SOCKET_UINT(visibility, "Visibility", ~0);
SOCKET_COLOR(color, "Color", zero_float3());
@ -98,13 +98,13 @@ NODE_DEFINE(Object)
SOCKET_BOOLEAN(is_shadow_catcher, "Shadow Catcher", false);
SOCKET_NODE(particle_system, "Particle System", &ParticleSystem::node_type);
SOCKET_NODE(particle_system, "Particle System", ParticleSystem::get_node_type());
SOCKET_INT(particle_index, "Particle Index", 0);
return type;
}
Object::Object() : Node(node_type)
Object::Object() : Node(get_node_type())
{
particle_system = NULL;
particle_index = 0;

@ -36,7 +36,7 @@ NODE_DEFINE(ParticleSystem)
return type;
}
ParticleSystem::ParticleSystem() : Node(node_type)
ParticleSystem::ParticleSystem() : Node(get_node_type())
{
}

@ -194,7 +194,7 @@ NODE_DEFINE(Shader)
return type;
}
Shader::Shader() : Node(node_type)
Shader::Shader() : Node(get_node_type())
{
pass_id = 0;
@ -245,7 +245,7 @@ bool Shader::is_constant_emission(float3 *emission)
return false;
}
if (surf->link->parent->type == EmissionNode::node_type) {
if (surf->link->parent->type == EmissionNode::get_node_type()) {
EmissionNode *node = (EmissionNode *)surf->link->parent;
assert(node->input("Color"));
@ -257,7 +257,7 @@ bool Shader::is_constant_emission(float3 *emission)
*emission = node->get_color() * node->get_strength();
}
else if (surf->link->parent->type == BackgroundNode::node_type) {
else if (surf->link->parent->type == BackgroundNode::get_node_type()) {
BackgroundNode *node = (BackgroundNode *)surf->link->parent;
assert(node->input("Color"));

@ -36,7 +36,7 @@ CCL_NAMESPACE_BEGIN
NODE_DEFINE(Volume)
{
NodeType *type = NodeType::add("volume", create, NodeType::NONE, Mesh::node_type);
NodeType *type = NodeType::add("volume", create, NodeType::NONE, Mesh::get_node_type());
SOCKET_FLOAT(clipping, "Clipping", 0.001f);
SOCKET_FLOAT(step_size, "Step Size", 0.0f);
@ -45,7 +45,7 @@ NODE_DEFINE(Volume)
return type;
}
Volume::Volume() : Mesh(node_type, Geometry::VOLUME)
Volume::Volume() : Mesh(get_node_type(), Geometry::VOLUME)
{
clipping = 0.001f;
step_size = 0.0f;