add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without.

This commit is contained in:
Campbell Barton 2011-11-10 06:05:22 +00:00
parent 77c5160791
commit cd9b51c1bf
7 changed files with 11 additions and 1 deletions

@ -93,6 +93,9 @@ def cmake_get_src(f):
# print(f)
def is_definition(l, f, i, name):
if l.startswith("unset("):
return False
if ('set(%s' % name) in l or ('set(' in l and l.endswith(name)):
if len(l.split()) > 1:
raise Exception("strict formatting not kept 'set(%s*' %s:%d" % (name, f, i))

@ -21,6 +21,7 @@ set(SRC
set(SRC_HEADERS
device.h
device_memory.h
device_intern.h
device_network.h
)

@ -1,7 +1,7 @@
set(INC
.
../
..
../svm
../../render
../../util

@ -50,6 +50,8 @@ set(SRC_OSL
set(SRC_OSL_HEADERS
node_texture.h
node_color.h
node_fresnel.h
stdosl.h
)

@ -16,6 +16,7 @@ set(SRC
buffers.cpp
camera.cpp
film.cpp
# film_response.cpp # XXX, why isnt this in?
filter.cpp
graph.cpp
image.cpp
@ -40,6 +41,7 @@ set(SRC_HEADERS
buffers.h
camera.h
film.h
# film_response.h # XXX, why isnt this in?
filter.h
graph.h
image.h

@ -33,6 +33,7 @@ set(SRC_HEADERS
util_cuda.h
util_debug.h
util_dynlib.h
util_foreach.h
util_function.h
util_hash.h
util_image.h

@ -131,6 +131,7 @@ set(SRC
shader/nodes/node_shader_vectMath.c
shader/nodes/node_shader_attribute.c
shader/nodes/node_shader_background.c
# shader/nodes/node_shader_bsdf_anisotropic.c # XXX, why not included?
shader/nodes/node_shader_bsdf_diffuse.c
shader/nodes/node_shader_bsdf_glossy.c
shader/nodes/node_shader_bsdf_glass.c