forked from bartvdbraak/blender
add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without.
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77c5160791
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@ -93,6 +93,9 @@ def cmake_get_src(f):
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# print(f)
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def is_definition(l, f, i, name):
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if l.startswith("unset("):
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return False
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if ('set(%s' % name) in l or ('set(' in l and l.endswith(name)):
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if len(l.split()) > 1:
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raise Exception("strict formatting not kept 'set(%s*' %s:%d" % (name, f, i))
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@ -21,6 +21,7 @@ set(SRC
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set(SRC_HEADERS
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device.h
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device_memory.h
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device_intern.h
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device_network.h
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)
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@ -1,7 +1,7 @@
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set(INC
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.
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../
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..
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../svm
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../../render
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../../util
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@ -50,6 +50,8 @@ set(SRC_OSL
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set(SRC_OSL_HEADERS
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node_texture.h
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node_color.h
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node_fresnel.h
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stdosl.h
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)
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@ -16,6 +16,7 @@ set(SRC
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buffers.cpp
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camera.cpp
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film.cpp
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# film_response.cpp # XXX, why isnt this in?
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filter.cpp
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graph.cpp
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image.cpp
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@ -40,6 +41,7 @@ set(SRC_HEADERS
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buffers.h
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camera.h
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film.h
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# film_response.h # XXX, why isnt this in?
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filter.h
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graph.h
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image.h
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@ -33,6 +33,7 @@ set(SRC_HEADERS
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util_cuda.h
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util_debug.h
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util_dynlib.h
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util_foreach.h
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util_function.h
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util_hash.h
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util_image.h
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@ -131,6 +131,7 @@ set(SRC
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shader/nodes/node_shader_vectMath.c
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shader/nodes/node_shader_attribute.c
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shader/nodes/node_shader_background.c
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# shader/nodes/node_shader_bsdf_anisotropic.c # XXX, why not included?
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shader/nodes/node_shader_bsdf_diffuse.c
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shader/nodes/node_shader_bsdf_glossy.c
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shader/nodes/node_shader_bsdf_glass.c
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