edit on recent font UI changes.

don't show the text objects body in the ui - this could be pages of text and even though it only draws part of this, it still allocates and frees the string on every draw.
This commit is contained in:
Campbell Barton 2012-01-05 06:12:26 +00:00
parent e039a631a9
commit cda279b525

@ -20,6 +20,7 @@
import bpy import bpy
from bpy.types import Header, Menu, Panel from bpy.types import Header, Menu, Panel
class LOGIC_PT_properties(Panel): class LOGIC_PT_properties(Panel):
bl_space_type = 'LOGIC_EDITOR' bl_space_type = 'LOGIC_EDITOR'
bl_region_type = 'UI' bl_region_type = 'UI'
@ -42,17 +43,22 @@ class LOGIC_PT_properties(Panel):
if prop_index != -1: if prop_index != -1:
layout.operator("object.game_property_remove", text="Renove Text Game Property", icon='X').index = prop_index layout.operator("object.game_property_remove", text="Renove Text Game Property", icon='X').index = prop_index
row = layout.row() row = layout.row()
sub=row.row() sub = row.row()
sub.enabled=0 sub.enabled = 0
prop = game.properties[prop_index] prop = game.properties[prop_index]
sub.prop(prop, "name", text="") sub.prop(prop, "name", text="")
row.prop(prop, "type", text="") row.prop(prop, "type", text="")
# get the property from the body, not the game property # get the property from the body, not the game property
row.prop(ob.data, "body", text="") # note, dont do this - its too slow and body can potentually be a really long string.
# row.prop(ob.data, "body", text="")
if prop.type == 'STRING':
row.label("*See Font Object*")
else:
row.prop(prop, "value", text="", toggle=True)
else: else:
props=layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN') props = layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN')
props.name='Text' props.name = 'Text'
props.type='STRING' props.type = 'STRING'
layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN') layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')