edit on recent font UI changes.

don't show the text objects body in the ui - this could be pages of text and even though it only draws part of this, it still allocates and frees the string on every draw.
This commit is contained in:
Campbell Barton 2012-01-05 06:12:26 +00:00
parent e039a631a9
commit cda279b525

@ -20,6 +20,7 @@
import bpy
from bpy.types import Header, Menu, Panel
class LOGIC_PT_properties(Panel):
bl_space_type = 'LOGIC_EDITOR'
bl_region_type = 'UI'
@ -48,7 +49,12 @@ class LOGIC_PT_properties(Panel):
sub.prop(prop, "name", text="")
row.prop(prop, "type", text="")
# get the property from the body, not the game property
row.prop(ob.data, "body", text="")
# note, dont do this - its too slow and body can potentually be a really long string.
# row.prop(ob.data, "body", text="")
if prop.type == 'STRING':
row.label("*See Font Object*")
else:
row.prop(prop, "value", text="", toggle=True)
else:
props = layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN')
props.name = 'Text'