tweaks to brush falloff and alpha, giving nicer looking strokes.

This commit is contained in:
Campbell Barton 2008-12-10 03:13:48 +00:00
parent 42f792309f
commit ce5b9d21a7

@ -2439,12 +2439,12 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
}
}
#if 0
//#if 0
else if (has_x_isect) {
/* assuming the face is not a bow-tie - we know we cant intersect again on the X */
break;
}
#endif
//#endif
}
@ -3528,25 +3528,25 @@ static void blend_color_mix_float(float *cp, const float *cp1, const float *cp2,
cp[2]= mfac*cp1[2] + fac*cp2[2];
}
static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, short blend)
static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask)
{
if (ps->is_airbrush==0 && mask < 1.0f) {
projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), blend);
projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*255), ps->blend);
blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask*255));
}
else {
*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*mask*255), blend);
*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, ((ProjPixelClone*)projPixel)->clonepx.uint, (int)(alpha*mask*255), ps->blend);
}
}
static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, short blend)
static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask)
{
if (ps->is_airbrush==0 && mask < 1.0f) {
IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, blend);
IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, ps->blend);
blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
}
else {
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f, alpha*mask, blend);
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f, alpha*mask, ps->blend);
}
}
@ -3556,18 +3556,18 @@ static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, fl
* accumulation of color greater then 'projPixel->mask' however in the case of smear its not
* really that important to be correct as it is with clone and painting
*/
static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, short blend, MemArena *smearArena, LinkNode **smearPixels, float co[2])
static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, MemArena *smearArena, LinkNode **smearPixels, float co[2])
{
unsigned char rgba_ub[4];
if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1)==0)
return;
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*mask*255), blend);
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend);
BLI_linklist_prepend_arena(smearPixels, (void *)projPixel, smearArena);
}
static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, short blend, MemArena *smearArena, LinkNode **smearPixels_f, float co[2])
static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, MemArena *smearArena, LinkNode **smearPixels_f, float co[2])
{
unsigned char rgba_ub[4];
unsigned char rgba_smear[4];
@ -3576,11 +3576,11 @@ static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, fl
return;
IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_smear, projPixel->pixel.f_pt);
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*mask*255), blend);
((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend);
BLI_linklist_prepend_arena(smearPixels_f, (void *)projPixel, smearArena);
}
static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, short blend)
static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask)
{
unsigned char rgba_ub[4];
@ -3596,15 +3596,15 @@ static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, float
}
if (ps->is_airbrush==0 && mask < 1.0f) {
projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha*255), ps->blend);
blend_color_mix(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask*255));
}
else {
*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*mask*255), blend);
*projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend);
}
}
static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, short blend) {
static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask) {
if (ps->is_texbrush) {
rgba[0] *= ps->brush->rgb[0];
rgba[1] *= ps->brush->rgb[1];
@ -3615,11 +3615,11 @@ static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, flo
}
if (ps->is_airbrush==0 && mask < 1.0f) {
IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, blend);
IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, ps->blend);
blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
}
else {
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha*mask, blend);
IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha*mask, ps->blend);
}
}
@ -3643,12 +3643,12 @@ static void *do_projectpaint_thread(void *ph_v)
ProjPaintImage *last_projIma;
ImagePaintPartialRedraw *last_partial_redraw_cell;
float rgba[4], alpha, dist, dist_nosqrt;
float rgba[4], alpha, dist_nosqrt;
float brush_size_sqared;
float falloff;
int bucket_index;
int is_floatbuf = 0;
short blend= ps->blend;
const short tool = ps->tool;
rctf bucket_bounds;
@ -3692,77 +3692,83 @@ static void *do_projectpaint_thread(void *ph_v)
/*if (dist < s->brush->size) {*/ /* correct but uses a sqrt */
if (dist_nosqrt < brush_size_sqared) {
dist = (float)sqrt(dist_nosqrt);
if (ps->is_texbrush) {
brush_sample_tex(ps->brush, projPixel->projCoSS, rgba);
alpha = rgba[3];
} else {
alpha = 1.0f;
}
if (ps->is_airbrush) {
/* for an aurbrush there is no real mask, so just multiply the alpha by it */
alpha *= brush_sample_falloff(ps->brush, dist);
mask = ((float)projPixel->mask)/65535.0f;
}
else {
alpha *= brush_sample_falloff_noalpha(ps->brush, dist);
mask_short = projPixel->mask * (alpha*ps->brush->alpha);
if (mask_short > projPixel->mask_max) {
mask = ((float)mask_short)/65535.0f;
projPixel->mask_max = mask_short;
falloff = brush_sample_falloff_noalpha(ps->brush, sqrt(dist_nosqrt));
if (falloff > 0.0f) {
if (ps->is_texbrush) {
brush_sample_tex(ps->brush, projPixel->projCoSS, rgba);
alpha = rgba[3];
} else {
alpha = 1.0f;
}
if (ps->is_airbrush) {
/* for an aurbrush there is no real mask, so just multiply the alpha by it */
alpha *= falloff * ps->brush->alpha;
mask = ((float)projPixel->mask)/65535.0f;
}
else {
/* Go onto the next pixel */
continue;
}
}
if (alpha >= 0.0f) {
if (last_index != projPixel->image_index) {
last_index = projPixel->image_index;
last_projIma = projImages + last_index;
/* This brush dosnt accumulate so add some curve to the brushes falloff */
falloff = 1.0f - falloff;
falloff = 1.0f - (falloff * falloff);
last_projIma->touch = 1;
is_floatbuf = last_projIma->ibuf->rect_float ? 1 : 0;
}
last_partial_redraw_cell = last_projIma->partRedrawRect + projPixel->bb_cell_index;
last_partial_redraw_cell->x1 = MIN2(last_partial_redraw_cell->x1, projPixel->x_px);
last_partial_redraw_cell->y1 = MIN2(last_partial_redraw_cell->y1, projPixel->y_px);
last_partial_redraw_cell->x2 = MAX2(last_partial_redraw_cell->x2, projPixel->x_px+1);
last_partial_redraw_cell->y2 = MAX2(last_partial_redraw_cell->y2, projPixel->y_px+1);
switch(tool) {
case PAINT_TOOL_CLONE:
if (is_floatbuf) {
if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
do_projectpaint_clone_f(ps, projPixel, rgba, alpha, mask, blend);
}
mask_short = projPixel->mask * (ps->brush->alpha * falloff);
if (mask_short > projPixel->mask_max) {
mask = ((float)mask_short)/65535.0f;
projPixel->mask_max = mask_short;
}
else {
if (((ProjPixelClone*)projPixel)->clonepx.ch[3]) {
do_projectpaint_clone(ps, projPixel, rgba, alpha, mask, blend);
}
/*mask = ((float)projPixel->mask_max)/65535.0f;*/
/* Go onto the next pixel */
continue;
}
break;
case PAINT_TOOL_SMEAR:
Vec2Subf(co, projPixel->projCoSS, pos_ofs);
if (is_floatbuf) do_projectpaint_smear_f(ps, projPixel, rgba, alpha, mask, blend, smearArena, &smearPixels_f, co);
else do_projectpaint_smear(ps, projPixel, rgba, alpha, mask, blend, smearArena, &smearPixels, co);
break;
default:
if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, rgba, alpha, mask, blend);
else do_projectpaint_draw(ps, projPixel, rgba, alpha, mask, blend);
break;
}
if (alpha > 0.0f) {
if (last_index != projPixel->image_index) {
last_index = projPixel->image_index;
last_projIma = projImages + last_index;
last_projIma->touch = 1;
is_floatbuf = last_projIma->ibuf->rect_float ? 1 : 0;
}
last_partial_redraw_cell = last_projIma->partRedrawRect + projPixel->bb_cell_index;
last_partial_redraw_cell->x1 = MIN2(last_partial_redraw_cell->x1, projPixel->x_px);
last_partial_redraw_cell->y1 = MIN2(last_partial_redraw_cell->y1, projPixel->y_px);
last_partial_redraw_cell->x2 = MAX2(last_partial_redraw_cell->x2, projPixel->x_px+1);
last_partial_redraw_cell->y2 = MAX2(last_partial_redraw_cell->y2, projPixel->y_px+1);
switch(tool) {
case PAINT_TOOL_CLONE:
if (is_floatbuf) {
if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
do_projectpaint_clone_f(ps, projPixel, rgba, alpha, mask);
}
}
else {
if (((ProjPixelClone*)projPixel)->clonepx.ch[3]) {
do_projectpaint_clone(ps, projPixel, rgba, alpha, mask);
}
}
break;
case PAINT_TOOL_SMEAR:
Vec2Subf(co, projPixel->projCoSS, pos_ofs);
if (is_floatbuf) do_projectpaint_smear_f(ps, projPixel, rgba, alpha, mask, smearArena, &smearPixels_f, co);
else do_projectpaint_smear(ps, projPixel, rgba, alpha, mask, smearArena, &smearPixels, co);
break;
default:
if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, rgba, alpha, mask);
else do_projectpaint_draw(ps, projPixel, rgba, alpha, mask);
break;
}
}
/* done painting */
}
/* done painting */
}
}
}