forked from bartvdbraak/blender
avoid calls to BLF_height_default in a loop calling with the same value, also quiet warning.
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850d734147
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cf129d8cb5
@ -2079,6 +2079,9 @@ void UI_view2d_text_cache_draw(ARegion *ar)
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View2DString *v2s;
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int col_pack_prev = 0;
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/* investigate using BLF_ascender() */
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const float default_height = strings.first ? BLF_height_default("28") : 0.0f;
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// glMatrixMode(GL_PROJECTION);
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// glPushMatrix();
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// glMatrixMode(GL_MODELVIEW);
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@ -2089,7 +2092,7 @@ void UI_view2d_text_cache_draw(ARegion *ar)
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const char *str = (const char *)(v2s + 1);
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int xofs = 0, yofs;
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yofs = ceil(0.5f * (v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28")));
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yofs = ceil(0.5f * (v2s->rect.ymax - v2s->rect.ymin - default_height));
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if (yofs < 1) yofs = 1;
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if (col_pack_prev != v2s->col.pack) {
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@ -324,7 +324,6 @@ void sequencer_keymap(wmKeyConfig *keyconf)
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void ED_operatormacros_sequencer(void)
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{
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wmOperatorType *ot;
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wmOperatorTypeMacro *otmacro;
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ot = WM_operatortype_append_macro("SEQUENCER_OT_duplicate_move", "Duplicate Strips",
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"Duplicate selected strips and move them", OPTYPE_UNDO | OPTYPE_REGISTER);
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