forked from bartvdbraak/blender
VBO:
Fix for bug found by psy-fi. * gpu_buffers.c was using GL_ARB_vertex_buffer_object to check for VBO support, should be using GLEW_ARB_vertex_buffer_object.
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@ -80,7 +80,7 @@ GPUBufferPool *GPU_buffer_pool_new(void)
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DEBUG_VBO("GPU_buffer_pool_new\n");
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if( useVBOs < 0 ) {
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if( GL_ARB_vertex_buffer_object ) {
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if( GLEW_ARB_vertex_buffer_object ) {
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DEBUG_VBO( "Vertex Buffer Objects supported.\n" );
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useVBOs = 1;
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}
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@ -484,7 +484,7 @@ void *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
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for(i = 0, tottri = 0; i < totface; ++i)
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tottri += mface[face_indices[i]].v4 ? 2 : 1;
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if(GL_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO))
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if(GLEW_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO))
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glGenBuffersARB(1, &buffers->index_buf);
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if(buffers->index_buf) {
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@ -615,7 +615,7 @@ void *GPU_build_grid_buffers(DMGridData **UNUSED(grids), int *UNUSED(grid_indice
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totquad= (gridsize-1)*(gridsize-1)*totgrid;
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/* Generate index buffer object */
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if(GL_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO))
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if(GLEW_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO))
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glGenBuffersARB(1, &buffers->index_buf);
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if(buffers->index_buf) {
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