Fix T85144: Cycles crashes when editing render properties in viewport

rendering

Issue was caused by the sample pattern LUT always being freed and not
rebuilt when properties driving its dimensions were modified.
This commit is contained in:
Kévin Dietrich 2021-01-29 17:17:18 +01:00
parent 171f2e4949
commit d0f59d3842
3 changed files with 21 additions and 2 deletions

@ -115,7 +115,15 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
}
});
if (sampling_pattern_is_modified()) {
const bool need_update_lut = ao_samples_is_modified() || diffuse_samples_is_modified() ||
glossy_samples_is_modified() || max_bounce_is_modified() ||
max_transmission_bounce_is_modified() ||
mesh_light_samples_is_modified() || method_is_modified() ||
sampling_pattern_is_modified() ||
subsurface_samples_is_modified() ||
transmission_samples_is_modified() || volume_samples_is_modified();
if (need_update_lut) {
dscene->sample_pattern_lut.tag_realloc();
}
@ -248,7 +256,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
int dimensions = PRNG_BASE_NUM + max_samples * PRNG_BOUNCE_NUM;
dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS);
if (sampling_pattern_is_modified()) {
if (need_update_lut) {
if (sampling_pattern == SAMPLING_PATTERN_SOBOL) {
uint *directions = dscene->sample_pattern_lut.alloc(SOBOL_BITS * dimensions);
@ -272,6 +280,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
}
}
dscene->sample_pattern_lut.clear_modified();
clear_modified();
}
@ -292,6 +301,11 @@ void Integrator::tag_update(Scene *scene, uint32_t flag)
tag_ao_bounces_modified();
}
if ((flag & LIGHT_SAMPLES_MODIFIED) && (method == BRANCHED_PATH)) {
/* the number of light samples may affect the size of the sample_pattern_lut */
tag_sampling_pattern_modified();
}
if (filter_glossy_is_modified()) {
foreach (Shader *shader, scene->shaders) {
if (shader->has_integrator_dependency) {

@ -92,6 +92,7 @@ class Integrator : public Node {
enum : uint32_t {
AO_PASS_MODIFIED = (1 << 0),
BACKGROUND_AO_MODIFIED = (1 << 1),
LIGHT_SAMPLES_MODIFIED = (1 << 2),
/* tag everything in the manager for an update */
UPDATE_ALL = ~0u,

@ -164,6 +164,10 @@ void Light::tag_update(Scene *scene)
{
if (is_modified()) {
scene->light_manager->tag_update(scene, LightManager::LIGHT_MODIFIED);
if (samples_is_modified()) {
scene->integrator->tag_update(scene, Integrator::LIGHT_SAMPLES_MODIFIED);
}
}
}