forked from bartvdbraak/blender
Fix corrupted frames producing by fog glare node
Seems to be simple non-initialized buffer used in math, but additional check would be welcome here. At least now result doesn't seems to be corrupted and seems to behaving the same way as non-tile compositor.
This commit is contained in:
parent
752e14ce15
commit
d1db16b5d3
@ -260,6 +260,7 @@ void convolve(float *dst, MemoryBuffer *in1, MemoryBuffer *in2)
|
||||
float *imageBuffer = in1->getBuffer();
|
||||
|
||||
MemoryBuffer *rdst = new MemoryBuffer(NULL, in1->getRect());
|
||||
memset(rdst->getBuffer(), 0, rdst->getWidth() * rdst->getHeight() * COM_NUMBER_OF_CHANNELS * sizeof(float));
|
||||
|
||||
// convolution result width & height
|
||||
w2 = 2 * kernelWidth - 1;
|
||||
|
Loading…
Reference in New Issue
Block a user