forked from bartvdbraak/blender
UV Unwrap: Correct aspect was inverted
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@ -1130,7 +1130,7 @@ void ED_unwrap_lscm(Scene *scene, Object *obedit, const short sel)
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ParamHandle *handle;
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const bool fill_holes = (scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES) != 0;
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const bool correct_aspect = (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) != 0;
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const bool correct_aspect = (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) == 0;
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bool use_subsurf;
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modifier_unwrap_state(obedit, scene, &use_subsurf);
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