UV Unwrap: Correct aspect was inverted

This commit is contained in:
Campbell Barton 2015-01-27 01:05:09 +11:00
parent 4013ae6382
commit d1e1fb2239

@ -1130,7 +1130,7 @@ void ED_unwrap_lscm(Scene *scene, Object *obedit, const short sel)
ParamHandle *handle;
const bool fill_holes = (scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES) != 0;
const bool correct_aspect = (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) != 0;
const bool correct_aspect = (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) == 0;
bool use_subsurf;
modifier_unwrap_state(obedit, scene, &use_subsurf);