Fix for [#20272] Missing Options - Blender Game, Transparency Panel

A little bit dodgy, but at least the options are accessible for the time being.
This commit is contained in:
Matt Ebb 2010-01-12 02:32:21 +00:00
parent c798a11b3b
commit d1f40710fe

@ -641,6 +641,40 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
sub.prop(rayt, "gloss_threshold", text="Threshold")
sub.prop(rayt, "gloss_samples", text="Samples")
class MATERIAL_PT_transp_game(MaterialButtonsPanel):
bl_label = "Transparency"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_GAME'}
def poll(self, context):
mat = active_node_mat(context.material)
engine = context.scene.render_data.engine
return mat and (engine in self.COMPAT_ENGINES)
def draw_header(self, context):
mat = active_node_mat(context.material)
self.layout.prop(mat, "transparency", text="")
def draw(self, context):
layout = self.layout
mat = active_node_mat(context.material)
rayt = mat.raytrace_transparency
wide_ui = context.region.width > narrowui
row = layout.row()
row.active = mat.transparency and (not mat.shadeless)
if wide_ui:
row.prop(mat, "transparency_method", expand=True)
else:
row.prop(mat, "transparency_method", text="")
split = layout.split()
col = split.column()
col.prop(mat, "alpha")
class MATERIAL_PT_halo(MaterialButtonsPanel):
bl_label = "Halo"
@ -740,7 +774,7 @@ bpy.types.register(MATERIAL_PT_physics)
bpy.types.register(MATERIAL_PT_strand)
bpy.types.register(MATERIAL_PT_options)
bpy.types.register(MATERIAL_PT_shadow)
bpy.types.register(MATERIAL_PT_transp_game)
class VolumeButtonsPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
@ -885,6 +919,7 @@ bpy.types.register(MATERIAL_PT_volume_density)
bpy.types.register(MATERIAL_PT_volume_shading)
bpy.types.register(MATERIAL_PT_volume_lighting)
bpy.types.register(MATERIAL_PT_volume_transp)
bpy.types.register(MATERIAL_PT_volume_integration)
bpy.types.register(MATERIAL_PT_custom_props)