forked from bartvdbraak/blender
correct own bad spelling
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@ -57,7 +57,7 @@
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/* Only for debugging:
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* lets you count the allocations so as to find the allocator of unfreed memory
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* in situations where the leak is pradictable */
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* in situations where the leak is predictable */
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// #define DEBUG_MEMCOUNTER
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@ -360,7 +360,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese)
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however selecting different edges can swap the direction of the y axis.
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this makes it less likely for the y axis of the manipulator
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(running along the edge).. to flip less often.
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at least its more pradictable */
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at least its more predictable */
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if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */
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sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
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else
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@ -4360,7 +4360,7 @@ void param_pack(ParamHandle *handle, float margin)
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}
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if(margin>0.0f) {
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/* multiply the margin by the area to give pradictable results not dependant on UV scale,
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/* multiply the margin by the area to give predictable results not dependant on UV scale,
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* ...Without using the area running pack multiple times also gives a bad feedback loop.
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* multiply by 0.1 so the margin value from the UI can be from 0.0 to 1.0 but not give a massive margin */
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margin = (margin*(float)area) * 0.1;
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@ -157,7 +157,7 @@ static void rna_Object_internal_update(Main *bmain, Scene *scene, PointerRNA *pt
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static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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/* dont use compat so we get pradictable rotation */
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/* dont use compat so we get predictable rotation */
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object_apply_mat4(ptr->id.data, ((Object *)ptr->id.data)->obmat, FALSE, TRUE);
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rna_Object_internal_update(bmain, scene, ptr);
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}
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@ -192,7 +192,7 @@ static void rna_Object_matrix_local_set(PointerRNA *ptr, const float values[16])
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copy_m4_m4(ob->obmat, (float(*)[4])values);
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}
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/* dont use compat so we get pradictable rotation */
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/* dont use compat so we get predictable rotation */
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object_apply_mat4(ob, ob->obmat, FALSE, FALSE);
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}
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@ -569,7 +569,7 @@ static void rna_PoseChannel_matrix_basis_get(PointerRNA *ptr, float *values)
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static void rna_PoseChannel_matrix_basis_set(PointerRNA *ptr, const float *values)
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{
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bPoseChannel *pchan= (bPoseChannel*)ptr->data;
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pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for pradictable result */
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pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for predictable result */
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}
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#else
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@ -217,7 +217,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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/* angle */
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#if 0 // cant incluide this, not pradictable enough, though quite fun,.
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#if 0 // cant incluide this, not predictable enough, though quite fun,.
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if(ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
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float mtx3_tx[3][3];
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copy_m3_m4(mtx3_tx, mtx_tx);
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@ -3968,7 +3968,7 @@ static void set_fullsample_flag(Render *re, ObjectRen *obr)
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}
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}
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/* split quads for pradictable baking
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/* split quads for predictable baking
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* dir 1 == (0,1,2) (0,2,3), 2 == (1,3,0) (1,2,3)
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*/
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static void split_quads(ObjectRen *obr, int dir)
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@ -214,7 +214,7 @@ void BL_ConvertControllers(
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if (bcontr->type==CONT_PYTHON) {
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SCA_PythonController *pyctrl= static_cast<SCA_PythonController*>(gamecontroller);
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/* not strictly needed but gives syntax errors early on and
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* gives more pradictable performance for larger scripts */
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* gives more predictable performance for larger scripts */
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if(pyctrl->m_mode==SCA_PythonController::SCA_PYEXEC_SCRIPT)
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pyctrl->Compile();
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else {
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@ -24,7 +24,7 @@ import os
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# may split this out into a new file
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def replace_bpy_app_version():
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""" So MD5's are pradictable from output which uses blenders versions.
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""" So MD5's are predictable from output which uses blenders versions.
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"""
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import bpy
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