forked from bartvdbraak/blender
fix for python UI glitch, need to make view3d active_pchan & active_bone's (since they dont check layers atm)
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@ -1381,7 +1381,7 @@ class VIEW3D_PT_3dview_item(bpy.types.Panel):
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bl_label = "Item"
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def poll(self, context):
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return (context.active_object or context.active_bone or context.active_pchan)
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return (context.active_object and (context.active_bone or context.active_pchan))
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def draw(self, context):
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layout = self.layout
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