Another Bconf Feature Request. :)

Some UI and code cleanup for the "Symmetry" panel in sculpt mode. 
* Made X, Y, Z Buttons toggle buttons, as the other X,Y,Z in the "Options" panel above in sculpt mode, for consistency.
This commit is contained in:
Thomas Dinges 2011-10-31 00:03:18 +00:00
parent 9c115ccc40
commit d3f63bf54c

@ -985,18 +985,14 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel, Panel):
sculpt = context.tool_settings.sculpt
split = layout.split()
col = split.column()
col = layout.column(align=True)
col.label(text="Mirror:")
col.prop(sculpt, "use_symmetry_x", text="X")
col.prop(sculpt, "use_symmetry_y", text="Y")
col.prop(sculpt, "use_symmetry_z", text="Z")
split.prop(sculpt, "radial_symmetry", text="Radial")
layout.separator()
row = col.row()
row.prop(sculpt, "use_symmetry_x", text="X", toggle=True)
row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True)
row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True)
layout.column().prop(sculpt, "radial_symmetry", text="Radial")
layout.prop(sculpt, "use_symmetry_feather", text="Feather")