forked from bartvdbraak/blender
Another Bconf Feature Request. :)
Some UI and code cleanup for the "Symmetry" panel in sculpt mode. * Made X, Y, Z Buttons toggle buttons, as the other X,Y,Z in the "Options" panel above in sculpt mode, for consistency.
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@ -985,18 +985,14 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel, Panel):
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sculpt = context.tool_settings.sculpt
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split = layout.split()
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col = split.column()
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col = layout.column(align=True)
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col.label(text="Mirror:")
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col.prop(sculpt, "use_symmetry_x", text="X")
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col.prop(sculpt, "use_symmetry_y", text="Y")
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col.prop(sculpt, "use_symmetry_z", text="Z")
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split.prop(sculpt, "radial_symmetry", text="Radial")
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layout.separator()
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row = col.row()
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row.prop(sculpt, "use_symmetry_x", text="X", toggle=True)
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row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True)
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row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True)
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layout.column().prop(sculpt, "radial_symmetry", text="Radial")
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layout.prop(sculpt, "use_symmetry_feather", text="Feather")
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