forked from bartvdbraak/blender
Quiet warnings
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@ -2444,9 +2444,9 @@ static void draw_dm_loop_normals__mapFunc(void *userData, int vertex_index, int
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if (!(BM_elem_flag_test(eve, BM_ELEM_HIDDEN) || BM_elem_flag_test(efa, BM_ELEM_HIDDEN))) {
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if (!data->uniform_scale) {
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mul_v3_m3v3(vec, data->tmat, no);
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mul_v3_m3v3(vec, (float(*)[3])data->tmat, no);
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normalize_v3(vec);
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mul_m3_v3(data->imat, vec);
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mul_m3_v3((float(*)[3])data->imat, vec);
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}
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else {
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copy_v3_v3(vec, no);
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