forked from bartvdbraak/blender
style cleanup
This commit is contained in:
parent
379c4ae4d8
commit
d5032657ed
@ -56,7 +56,7 @@ class CTR_UHeapable {
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public :
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int &
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HeapPos(
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){
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) {
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return m_ind;
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};
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float &
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@ -93,7 +93,7 @@ protected :
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};
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~CTR_UHeapable(
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){
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) {
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};
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};
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@ -214,7 +214,7 @@ private:
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HeapType *base,
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int i,
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int j
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){
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) {
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std::swap(m_vector[i],m_vector[j]);
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CTR_UHeapable *heap_i = base + m_vector[i];
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@ -152,7 +152,7 @@ bool system_cpu_support_optimized()
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/*__cpuid(result, 0x80000000);
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num_ex = result[0];*/
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if(num >= 1){
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if(num >= 1) {
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__cpuid(result, 0x00000001);
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caps.mmx = (result[3] & ((int)1 << 23)) != 0;
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caps.sse = (result[3] & ((int)1 << 25)) != 0;
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@ -167,7 +167,7 @@ bool system_cpu_support_optimized()
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caps.fma3 = (result[2] & ((int)1 << 12)) != 0;
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}
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/*if(num_ex >= 0x80000001){
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/*if(num_ex >= 0x80000001) {
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__cpuid(result, 0x80000001);
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caps.x64 = (result[3] & ((int)1 << 29)) != 0;
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caps.sse4a = (result[2] & ((int)1 << 6)) != 0;
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@ -56,8 +56,7 @@ typedef unsigned long long GHOST_TUns64;
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typedef void *GHOST_TUserDataPtr;
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typedef enum
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{
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typedef enum {
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GHOST_kFailure = 0,
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GHOST_kSuccess
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} GHOST_TSuccess;
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@ -40,8 +40,7 @@
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#define INTERNAL_RND_SORT_SEED 39871946
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// internal structure
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typedef struct
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{
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typedef struct {
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float x, y, z;
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} SVec3;
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@ -119,14 +118,12 @@ static tbool VNotZero(const SVec3 v)
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typedef struct
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{
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typedef struct {
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int iNrFaces;
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int * pTriMembers;
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} SSubGroup;
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typedef struct
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{
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typedef struct {
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int iNrFaces;
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int * pFaceIndices;
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int iVertexRepresentitive;
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@ -141,8 +138,7 @@ typedef struct
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typedef struct
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{
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typedef struct {
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int FaceNeighbors[3];
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SGroup * AssignedGroup[3];
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@ -156,8 +152,7 @@ typedef struct
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unsigned char vert_num[4];
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} STriInfo;
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typedef struct
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{
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typedef struct {
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SVec3 vOs;
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float fMagS;
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SVec3 vOt;
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@ -426,8 +421,7 @@ tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThre
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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typedef struct
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{
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typedef struct {
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float vert[3];
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int index;
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} STmpVert;
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@ -911,8 +905,7 @@ static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index)
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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typedef union
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{
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typedef union {
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struct
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{
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int i0, i1, f;
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@ -62,8 +62,7 @@ extern "C" {
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typedef int tbool;
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typedef struct SMikkTSpaceContext SMikkTSpaceContext;
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typedef struct
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{
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typedef struct {
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// Returns the number of faces (triangles/quads) on the mesh to be processed.
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int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
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@ -69,8 +69,7 @@ struct CollisionTree;
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* own connectivity of the mesh based on the actual edges in the mesh.
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*
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*/
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typedef struct Cloth
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{
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typedef struct Cloth {
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struct ClothVertex *verts; /* The vertices that represent this cloth. */
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struct LinkNode *springs; /* The springs connecting the mesh. */
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unsigned int numverts; /* The number of verts == m * n. */
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@ -91,8 +90,7 @@ typedef struct Cloth
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/**
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* The definition of a cloth vertex.
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*/
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typedef struct ClothVertex
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{
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typedef struct ClothVertex {
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int flags; /* General flags per vertex. */
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float v[3]; /* The velocity of the point. */
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float xconst[3]; /* constrained position */
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@ -117,8 +115,7 @@ ClothVertex;
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/**
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* The definition of a spring.
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*/
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typedef struct ClothSpring
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{
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typedef struct ClothSpring {
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int ij; /* Pij from the paper, one end of the spring. */
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int kl; /* Pkl from the paper, one end of the spring. */
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float restlen; /* The original length of the spring. */
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@ -149,8 +146,7 @@ ClothSpring;
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/* SIMULATION FLAGS: goal flags,.. */
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/* These are the bits used in SimSettings.flags. */
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typedef enum
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{
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typedef enum {
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CLOTH_SIMSETTINGS_FLAG_COLLOBJ = ( 1 << 2 ),// object is only collision object, no cloth simulation is done
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CLOTH_SIMSETTINGS_FLAG_GOAL = ( 1 << 3 ), // we have goals enabled
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CLOTH_SIMSETTINGS_FLAG_TEARING = ( 1 << 4 ),// true if tearing is enabled
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@ -160,15 +156,13 @@ typedef enum
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} CLOTH_SIMSETTINGS_FLAGS;
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/* COLLISION FLAGS */
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typedef enum
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{
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typedef enum {
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CLOTH_COLLSETTINGS_FLAG_ENABLED = ( 1 << 1 ), /* enables cloth - object collisions */
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CLOTH_COLLSETTINGS_FLAG_SELF = ( 1 << 2 ), /* enables selfcollisions */
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} CLOTH_COLLISIONSETTINGS_FLAGS;
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/* Spring types as defined in the paper.*/
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typedef enum
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{
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typedef enum {
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CLOTH_SPRING_TYPE_STRUCTURAL = (1 << 1),
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CLOTH_SPRING_TYPE_SHEAR = (1 << 2),
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CLOTH_SPRING_TYPE_BENDING = (1 << 3),
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@ -176,8 +170,7 @@ typedef enum
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} CLOTH_SPRING_TYPES;
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/* SPRING FLAGS */
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typedef enum
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{
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typedef enum {
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CLOTH_SPRING_FLAG_DEACTIVATE = ( 1 << 1 ),
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CLOTH_SPRING_FLAG_NEEDED = ( 1 << 2 ), // springs has values to be applied
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} CLOTH_SPRINGS_FLAGS;
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@ -230,16 +223,14 @@ int cloth_add_spring (struct ClothModifierData *clmd, unsigned int indexA, unsig
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/* This enum provides the IDs for our solvers. */
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// only one available in the moment
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typedef enum
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{
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typedef enum {
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CM_IMPLICIT = 0,
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} CM_SOLVER_ID;
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/* This structure defines how to call the solver.
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*/
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typedef struct
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{
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typedef struct {
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const char *name;
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CM_SOLVER_ID id;
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int ( *init ) (struct Object *ob, struct ClothModifierData *clmd );
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@ -59,8 +59,7 @@ struct LinkNode;
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////////////////////////////////////////
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/* COLLISION FLAGS */
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typedef enum
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{
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typedef enum {
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COLLISION_IN_FUTURE = (1 << 1),
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#ifdef WITH_ELTOPO
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COLLISION_USE_COLLFACE = (1 << 2),
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@ -266,8 +266,7 @@ struct bNodeTreeExec;
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typedef void (*bNodeTreeCallback)(void *calldata, struct ID *owner_id, struct bNodeTree *ntree);
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typedef void (*bNodeClassCallback)(void *calldata, int nclass, const char *name);
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typedef struct bNodeTreeType
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{
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typedef struct bNodeTreeType {
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int type; /* type identifier */
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char idname[64]; /* id name for RNA identification */
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@ -26,14 +26,12 @@
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* \ingroup bke
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*/
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typedef enum SK_PType
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{
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typedef enum SK_PType {
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PT_CONTINUOUS,
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PT_EXACT,
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} SK_PType;
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typedef enum SK_PMode
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{
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typedef enum SK_PMode {
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PT_SNAP,
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PT_PROJECT,
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} SK_PMode;
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@ -695,8 +695,7 @@ DO_INLINE void subadd_bfmatrixS_bfmatrixS( fmatrix3x3 *to, fmatrix3x3 *from, flo
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///////////////////////////////////////////////////////////////////
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// simulator start
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///////////////////////////////////////////////////////////////////
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typedef struct Implicit_Data
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{
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typedef struct Implicit_Data {
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lfVector *X, *V, *Xnew, *Vnew, *olddV, *F, *B, *dV, *z;
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fmatrix3x3 *A, *dFdV, *dFdX, *S, *P, *Pinv, *bigI, *M;
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} Implicit_Data;
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@ -2363,13 +2363,12 @@ static EdgeHash *sph_springhash_build(ParticleSystem *psys)
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}
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#define SPH_NEIGHBORS 512
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typedef struct SPHNeighbor
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{
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typedef struct SPHNeighbor {
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ParticleSystem *psys;
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int index;
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} SPHNeighbor;
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typedef struct SPHRangeData
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{
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typedef struct SPHRangeData {
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SPHNeighbor neighbors[SPH_NEIGHBORS];
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int tot_neighbors;
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@ -2641,8 +2640,7 @@ static void sph_integrate(ParticleSimulationData *sim, ParticleData *pa, float d
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/************************************************/
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/* Basic physics */
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/************************************************/
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typedef struct EfData
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{
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typedef struct EfData {
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ParticleTexture ptex;
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ParticleSimulationData *sim;
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ParticleData *pa;
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@ -38,8 +38,7 @@
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#include "IMB_moviecache.h"
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typedef struct seqCacheKey
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{
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typedef struct seqCacheKey {
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struct Sequence * seq;
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SeqRenderData context;
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float cfra;
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* \ingroup bmesh
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*/
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typedef struct BMEditSelection
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{
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typedef struct BMEditSelection {
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struct BMEditSelection *next, *prev;
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BMElem *ele;
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char htype;
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@ -82,7 +81,7 @@ void BM_editselection_plane(BMEditSelection *ese, float r_plane[3]);
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#define BM_select_history_store_notest(bm, ele) _bm_select_history_store_notest(bm, &(ele)->head)
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#define BM_select_history_store(bm, ele) _bm_select_history_store(bm, &(ele)->head)
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int _bm_select_history_check(BMesh *bm, const BMHeader *ele);
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int _bm_select_history_check(BMesh *bm, const BMHeader *ele);
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int _bm_select_history_remove(BMesh *bm, BMHeader *ele);
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void _bm_select_history_store_notest(BMesh *bm, BMHeader *ele);
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void _bm_select_history_store(BMesh *bm, BMHeader *ele);
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@ -81,20 +81,17 @@ typedef struct RetargetParam {
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bContext *context;
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} RetargetParam;
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typedef enum
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{
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typedef enum {
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RETARGET_LENGTH,
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RETARGET_AGGRESSIVE
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} RetargetMode;
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typedef enum
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{
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typedef enum {
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METHOD_BRUTE_FORCE = 0,
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METHOD_MEMOIZE = 1
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} RetargetMethod;
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typedef enum
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{
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typedef enum {
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ARC_FREE = 0,
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ARC_TAKEN = 1,
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ARC_USED = 2
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@ -168,8 +168,7 @@ typedef struct DepthPeel {
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struct ListBase;
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typedef enum SnapMode
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{
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typedef enum SnapMode {
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SNAP_ALL = 0,
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SNAP_NOT_SELECTED = 1,
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SNAP_NOT_OBEDIT = 2
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@ -102,8 +102,7 @@ typedef struct ThumbnailJob {
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ReportList reports;
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} ThumbnailJob;
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typedef struct FileList
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{
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typedef struct FileList {
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struct direntry *filelist;
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int *fidx;
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int numfiles;
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@ -124,8 +123,7 @@ typedef struct FileList
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} FileList;
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typedef struct FolderList
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{
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typedef struct FolderList {
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struct FolderList *next, *prev;
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char *foldername;
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} FolderList;
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@ -53,8 +53,7 @@ typedef enum FileSelType {
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FILE_SEL_TOGGLE = 2
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} FileSelType;
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typedef enum FileCheckType
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{
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typedef enum FileCheckType {
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CHECK_DIRS = 1,
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CHECK_FILES = 2,
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CHECK_ALL = 3
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@ -50,8 +50,7 @@ struct bNodeLink;
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struct Main;
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/* temp data to pass on to modal */
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typedef struct bNodeLinkDrag
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{
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typedef struct bNodeLinkDrag {
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struct bNodeLinkDrag *next, *prev;
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/* List of links dragged by the operator.
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@ -5847,7 +5847,7 @@ void flushTransTracking(TransInfo *t)
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/* * masking * */
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typedef struct TransDataMasking{
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typedef struct TransDataMasking {
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int is_handle;
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float handle[2], orig_handle[2];
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@ -51,8 +51,7 @@
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#include "transform.h"
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typedef struct TransformModeItem
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{
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typedef struct TransformModeItem {
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char *idname;
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int mode;
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void (*opfunc)(wmOperatorType*);
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|
@ -1261,8 +1261,8 @@ void mtex_bump_bicubic( vec3 texco, sampler2D ima, float hScale,
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mat4 H;
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for(int i = 0; i < 4; i++){
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for(int j = 0; j < 4; j++){
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for(int i = 0; i < 4; i++) {
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for(int j = 0; j < 4; j++) {
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ivec2 iTexTmp = iTexLocMod + ivec2(i,j);
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// wrap texture coordinates manually for texelFetch to work on uvs oitside the 0,1 range.
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@ -904,8 +904,7 @@ static ExrHandle *imb_exr_begin_read_mem(InputFile *file, int width, int height)
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/* ********************************************************* */
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typedef struct RGBA
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{
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typedef struct RGBA {
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float r;
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float g;
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float b;
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|
@ -62,8 +62,7 @@ typedef struct bActionActuator {
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float layer_weight; /* How much of the previous layer to use for blending. (<0 = disable, 0 = add mode) */
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} bActionActuator;
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typedef struct Sound3D
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{
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typedef struct Sound3D {
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float min_gain;
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float max_gain;
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float reference_distance;
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|
@ -44,8 +44,7 @@
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* variables with different names to minimize confusion.
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*/
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typedef struct ClothSimSettings
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{
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typedef struct ClothSimSettings {
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struct LinkNode *cache; /* UNUSED atm */
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float mingoal; /* see SB */
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float Cdis; /* Mechanical damping of springs. */
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@ -89,8 +88,7 @@ typedef struct ClothSimSettings
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} ClothSimSettings;
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typedef struct ClothCollSettings
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{
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typedef struct ClothCollSettings {
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struct LinkNode *collision_list; /* e.g. pointer to temp memory for collisions */
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float epsilon; /* min distance for collisions. */
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float self_friction; /* Fiction/damping with self contact. */
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|
@ -41,22 +41,19 @@ extern "C" {
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#endif
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/* generic - all structs which are used in linked-lists used this */
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typedef struct Link
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{
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typedef struct Link {
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struct Link *next, *prev;
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} Link;
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/* use this when it is not worth defining a custom one... */
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typedef struct LinkData
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{
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typedef struct LinkData {
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struct LinkData *next, *prev;
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void *data;
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} LinkData;
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/* never change the size of this! genfile.c detects pointerlen with it */
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typedef struct ListBase
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{
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typedef struct ListBase {
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void *first, *last;
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} ListBase;
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|
@ -234,8 +234,8 @@ typedef struct ParticleSettings {
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struct PartDeflect *pd2;
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} ParticleSettings;
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typedef struct ParticleSystem
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{ /* note1: make sure all (runtime) are NULL's in 'copy_particlesystem' XXX, this function is no more! - need to invstigate */
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typedef struct ParticleSystem {
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/* note1: make sure all (runtime) are NULL's in 'copy_particlesystem' XXX, this function is no more! - need to invstigate */
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/* note2: make sure any uses of this struct in DNA are accounted for in 'BKE_object_copy_particlesystems' */
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struct ParticleSystem *next, *prev;
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|
@ -45,8 +45,7 @@ typedef struct TexResult {
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} TexResult;
|
||||
|
||||
/* localized shade result data */
|
||||
typedef struct ShadeResult
|
||||
{
|
||||
typedef struct ShadeResult {
|
||||
float combined[4];
|
||||
float col[4];
|
||||
float alpha, mist, z;
|
||||
@ -95,8 +94,7 @@ typedef struct ShadeInputCol {
|
||||
} ShadeInputCol;
|
||||
|
||||
/* localized renderloop data */
|
||||
typedef struct ShadeInput
|
||||
{
|
||||
typedef struct ShadeInput {
|
||||
/* copy from face, also to extract tria from quad */
|
||||
/* note it mirrors a struct above for quick copy */
|
||||
|
||||
|
@ -65,16 +65,14 @@ struct Main;
|
||||
#define TABLEINITSIZE 1024
|
||||
#define LAMPINITSIZE 256
|
||||
|
||||
typedef struct SampleTables
|
||||
{
|
||||
typedef struct SampleTables {
|
||||
float centLut[16];
|
||||
float *fmask1[9], *fmask2[9];
|
||||
char cmask[256], *centmask;
|
||||
|
||||
} SampleTables;
|
||||
|
||||
typedef struct QMCSampler
|
||||
{
|
||||
typedef struct QMCSampler {
|
||||
struct QMCSampler *next, *prev;
|
||||
int type;
|
||||
int tot;
|
||||
@ -88,8 +86,7 @@ typedef struct QMCSampler
|
||||
#define SAMP_TYPE_HAMMERSLEY 2
|
||||
|
||||
/* this is handed over to threaded hiding/passes/shading engine */
|
||||
typedef struct RenderPart
|
||||
{
|
||||
typedef struct RenderPart {
|
||||
struct RenderPart *next, *prev;
|
||||
|
||||
RenderResult *result; /* result of part rendering */
|
||||
@ -347,8 +344,7 @@ typedef struct ObjectInstanceRen {
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
typedef struct VertRen
|
||||
{
|
||||
typedef struct VertRen {
|
||||
float co[3];
|
||||
float n[3];
|
||||
float *orco;
|
||||
@ -384,8 +380,7 @@ typedef struct VlakRen {
|
||||
int index;
|
||||
} VlakRen;
|
||||
|
||||
typedef struct HaloRen
|
||||
{
|
||||
typedef struct HaloRen {
|
||||
short miny, maxy;
|
||||
float alfa, xs, ys, rad, radsq, sin, cos, co[3], no[3];
|
||||
float hard, b, g, r;
|
||||
@ -456,8 +451,7 @@ typedef struct StrandRen {
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
typedef struct VolumeOb
|
||||
{
|
||||
typedef struct VolumeOb {
|
||||
struct VolumeOb *next, *prev;
|
||||
struct Material *ma;
|
||||
struct ObjectRen *obr;
|
||||
@ -469,8 +463,7 @@ typedef struct MatInside {
|
||||
struct ObjectInstanceRen *obi;
|
||||
} MatInside;
|
||||
|
||||
typedef struct VolPrecachePart
|
||||
{
|
||||
typedef struct VolPrecachePart {
|
||||
struct VolPrecachePart *next, *prev;
|
||||
struct RayObject *tree;
|
||||
struct ShadeInput *shi;
|
||||
@ -486,8 +479,7 @@ typedef struct VolPrecachePart
|
||||
struct Render *re;
|
||||
} VolPrecachePart;
|
||||
|
||||
typedef struct VolumePrecache
|
||||
{
|
||||
typedef struct VolumePrecache {
|
||||
int res[3];
|
||||
float *bbmin, *bbmax;
|
||||
float *data_r;
|
||||
|
@ -46,16 +46,14 @@ struct RayObject;
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
typedef struct PixStr
|
||||
{
|
||||
typedef struct PixStr {
|
||||
struct PixStr *next;
|
||||
int obi, facenr, z, maskz;
|
||||
unsigned short mask;
|
||||
short shadfac;
|
||||
} PixStr;
|
||||
|
||||
typedef struct PixStrMain
|
||||
{
|
||||
typedef struct PixStrMain {
|
||||
struct PixStrMain *next, *prev;
|
||||
struct PixStr *ps;
|
||||
int counter;
|
||||
|
@ -31,8 +31,7 @@
|
||||
#define SPECTRUM_START 350.0
|
||||
#define SPECTRUM_END 800.0
|
||||
|
||||
typedef struct SunSky
|
||||
{
|
||||
typedef struct SunSky {
|
||||
short effect_type, skyblendtype, sky_colorspace;
|
||||
float turbidity;
|
||||
float theta, phi;
|
||||
|
@ -35,8 +35,7 @@
|
||||
struct Render;
|
||||
struct TexResult;
|
||||
|
||||
typedef struct VoxelDataHeader
|
||||
{
|
||||
typedef struct VoxelDataHeader {
|
||||
int resolX, resolY, resolZ;
|
||||
int frames;
|
||||
} VoxelDataHeader;
|
||||
|
@ -80,8 +80,7 @@ typedef struct APixstrand {
|
||||
struct APixstrand *next;
|
||||
} APixstrand;
|
||||
|
||||
typedef struct APixstrMain
|
||||
{
|
||||
typedef struct APixstrMain {
|
||||
struct APixstrMain *next, *prev;
|
||||
void *ps;
|
||||
} APixstrMain;
|
||||
|
@ -62,8 +62,7 @@ static RayObjectAPI instance_api =
|
||||
RE_rayobject_instance_hint_bb
|
||||
};
|
||||
|
||||
typedef struct InstanceRayObject
|
||||
{
|
||||
typedef struct InstanceRayObject {
|
||||
RayObject rayobj;
|
||||
RayObject *target;
|
||||
|
||||
|
@ -520,8 +520,7 @@ static void calc_tangent_vector(ObjectRen *obr, VertexTangent **vtangents, MemAr
|
||||
************ tangent space generation interface ****************
|
||||
****************************************************************/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
typedef struct {
|
||||
ObjectRen *obr;
|
||||
|
||||
} SRenderMeshToTangent;
|
||||
@ -1011,8 +1010,7 @@ static Material *give_render_material(Render *re, Object *ob, short nr)
|
||||
/* ------------------------------------------------------------------------- */
|
||||
/* Particles */
|
||||
/* ------------------------------------------------------------------------- */
|
||||
typedef struct ParticleStrandData
|
||||
{
|
||||
typedef struct ParticleStrandData {
|
||||
struct MCol *mcol;
|
||||
float *orco, *uvco, *surfnor;
|
||||
float time, adapt_angle, adapt_pix, size;
|
||||
|
@ -325,8 +325,7 @@ void free_pointdensities(Render *re)
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct PointDensityRangeData
|
||||
{
|
||||
typedef struct PointDensityRangeData {
|
||||
float *density;
|
||||
float squared_radius;
|
||||
float *point_data;
|
||||
|
@ -385,7 +385,7 @@ typedef struct wmTabletData {
|
||||
float Ytilt; /* as above */
|
||||
} wmTabletData;
|
||||
|
||||
typedef enum { // motion progress, for modal handlers
|
||||
typedef enum { /* motion progress, for modal handlers */
|
||||
P_NOT_STARTED,
|
||||
P_STARTING, // <--
|
||||
P_IN_PROGRESS, // <-- only these are sent for NDOF motion
|
||||
|
@ -577,12 +577,11 @@ int wm_window_fullscreen_toggle_exec(bContext *C, wmOperator *UNUSED(op))
|
||||
|
||||
/* ************ events *************** */
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SHIFT = 's',
|
||||
CONTROL = 'c',
|
||||
ALT = 'a',
|
||||
OS = 'C'
|
||||
typedef enum {
|
||||
SHIFT = 's',
|
||||
CONTROL = 'c',
|
||||
ALT = 'a',
|
||||
OS = 'C'
|
||||
} modifierKeyType;
|
||||
|
||||
/* check if specified modifier key type is pressed */
|
||||
|
@ -529,7 +529,7 @@ bool BL_ArmatureObject::SetActiveAction(BL_ActionActuator *act, short priority,
|
||||
|
||||
return true;
|
||||
}
|
||||
else{
|
||||
else {
|
||||
act->SetBlendTime(0.0);
|
||||
return false;
|
||||
}
|
||||
|
@ -488,11 +488,10 @@ static void GetRGB(short type,
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct MTF_localLayer
|
||||
{
|
||||
typedef struct MTF_localLayer {
|
||||
MTFace *face;
|
||||
const char *name;
|
||||
}MTF_localLayer;
|
||||
} MTF_localLayer;
|
||||
|
||||
// ------------------------------------
|
||||
bool ConvertMaterial(
|
||||
@ -1193,7 +1192,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
|
||||
twoside = ((ma->game.flag & GEMAT_BACKCULL)==0);
|
||||
collider = ((ma->game.flag & GEMAT_NOPHYSICS)==0);
|
||||
}
|
||||
else{
|
||||
else {
|
||||
visible = true;
|
||||
twoside = false;
|
||||
collider = true;
|
||||
|
@ -76,7 +76,7 @@ bool BL_DeformableGameObject::SetActiveAction(BL_ShapeActionActuator *act, short
|
||||
|
||||
return true;
|
||||
}
|
||||
else{
|
||||
else {
|
||||
act->SetBlendTime(0.0f);
|
||||
return false;
|
||||
}
|
||||
|
@ -316,7 +316,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
|
||||
m_localtime += (length/m_stridelength) * deltapos.length();
|
||||
m_lastpos = newpos;
|
||||
}
|
||||
else{
|
||||
else {
|
||||
SetLocalTime(curtime);
|
||||
}
|
||||
}
|
||||
@ -466,7 +466,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
|
||||
BLI_freelistN(&tchanbase);
|
||||
}
|
||||
}
|
||||
else{
|
||||
else {
|
||||
m_blendframe = 0.0f;
|
||||
}
|
||||
}
|
||||
|
@ -527,7 +527,7 @@ typedef struct KX_PYATTRIBUTE_DEF {
|
||||
/*------------------------------
|
||||
* PyObjectPlus
|
||||
------------------------------*/
|
||||
typedef PyTypeObject * PyParentObject; // Define the PyParent Object
|
||||
typedef PyTypeObject *PyParentObject; /* Define the PyParent Object */
|
||||
|
||||
#else // WITH_PYTHON
|
||||
|
||||
|
@ -158,7 +158,7 @@ class CAction
|
||||
public:
|
||||
CAction() {
|
||||
};
|
||||
virtual ~CAction(){
|
||||
virtual ~CAction() {
|
||||
};
|
||||
virtual void Execute() const =0;
|
||||
|
||||
|
@ -99,7 +99,7 @@ class SCA_Joystick
|
||||
void OnButtonDown(SDL_Event *sdl_event);
|
||||
void OnNothing(SDL_Event *sdl_event);
|
||||
#if 0 /* not used yet */
|
||||
void OnBallMotion(SDL_Event *sdl_event){}
|
||||
void OnBallMotion(SDL_Event *sdl_event) {}
|
||||
#endif
|
||||
|
||||
#endif /* WITH_SDL */
|
||||
@ -156,27 +156,27 @@ public:
|
||||
|
||||
void cSetPrecision(int val);
|
||||
|
||||
int GetAxisPosition(int index){
|
||||
int GetAxisPosition(int index) {
|
||||
return m_axis_array[index];
|
||||
}
|
||||
|
||||
int GetHat(int index){
|
||||
int GetHat(int index) {
|
||||
return m_hat_array[index];
|
||||
}
|
||||
|
||||
int GetThreshold(void){
|
||||
int GetThreshold(void) {
|
||||
return m_prec;
|
||||
}
|
||||
|
||||
bool IsTrigAxis(void){
|
||||
bool IsTrigAxis(void) {
|
||||
return m_istrig_axis;
|
||||
}
|
||||
|
||||
bool IsTrigButton(void){
|
||||
bool IsTrigButton(void) {
|
||||
return m_istrig_button;
|
||||
}
|
||||
|
||||
bool IsTrigHat(void){
|
||||
bool IsTrigHat(void) {
|
||||
return m_istrig_hat;
|
||||
}
|
||||
|
||||
|
@ -137,7 +137,8 @@ bool SCA_JoystickSensor::Evaluate()
|
||||
if (js->aAxisPairIsPositive(m_axis-1)) { /* use zero based axis index internally */
|
||||
m_istrig = 1;
|
||||
result = true;
|
||||
}else{
|
||||
}
|
||||
else {
|
||||
if (m_istrig) {
|
||||
m_istrig = 0;
|
||||
result = true;
|
||||
@ -148,7 +149,8 @@ bool SCA_JoystickSensor::Evaluate()
|
||||
if (js->aAxisPairDirectionIsPositive(m_axis-1, m_axisf)) { /* use zero based axis index internally */
|
||||
m_istrig = 1;
|
||||
result = true;
|
||||
}else{
|
||||
}
|
||||
else {
|
||||
if (m_istrig) {
|
||||
m_istrig = 0;
|
||||
result = true;
|
||||
@ -168,7 +170,8 @@ bool SCA_JoystickSensor::Evaluate()
|
||||
if (js->aAxisIsPositive(m_axis-1)) { /* use zero based axis index internally */
|
||||
m_istrig = 1;
|
||||
result = true;
|
||||
}else{
|
||||
}
|
||||
else {
|
||||
if (m_istrig) {
|
||||
m_istrig = 0;
|
||||
result = true;
|
||||
@ -209,7 +212,8 @@ bool SCA_JoystickSensor::Evaluate()
|
||||
if ((m_bAllEvents && js->GetHat(m_hat-1)) || js->aHatIsPositive(m_hat-1, m_hatf)) {
|
||||
m_istrig = 1;
|
||||
result = true;
|
||||
}else{
|
||||
}
|
||||
else {
|
||||
if (m_istrig) {
|
||||
m_istrig = 0;
|
||||
result = true;
|
||||
|
@ -117,7 +117,7 @@ public:
|
||||
virtual bool IsPositiveTrigger();
|
||||
virtual void Init();
|
||||
|
||||
short int GetJoyIndex(void){
|
||||
short int GetJoyIndex(void) {
|
||||
return m_joyindex;
|
||||
}
|
||||
|
||||
|
@ -118,8 +118,7 @@ static void mem_error_cb(const char *errorStr)
|
||||
}
|
||||
|
||||
#ifdef WIN32
|
||||
typedef enum
|
||||
{
|
||||
typedef enum {
|
||||
SCREEN_SAVER_MODE_NONE = 0,
|
||||
SCREEN_SAVER_MODE_PREVIEW,
|
||||
SCREEN_SAVER_MODE_SAVER,
|
||||
|
@ -86,7 +86,7 @@ public:
|
||||
SetOption(
|
||||
int option,
|
||||
int value
|
||||
){
|
||||
) {
|
||||
// intentionally empty
|
||||
};
|
||||
|
||||
|
@ -445,7 +445,8 @@ void KX_Dome::GLDrawWarpQuads(void)
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
} else{
|
||||
}
|
||||
else {
|
||||
printf("Dome Error: Warp Mode %d unsupported. Try 1 for Polar Mesh or 2 for Fisheye.\n", warp.mode);
|
||||
}
|
||||
}
|
||||
@ -502,7 +503,8 @@ bool KX_Dome::ParseWarpMesh(STR_String text)
|
||||
if ((int)lines.size() < 2 + (warp.n_width * warp.n_height)) {
|
||||
printf("Dome Error: Warp Mesh File with insufficient data!\n");
|
||||
return false;
|
||||
}else{
|
||||
}
|
||||
else {
|
||||
warp.nodes = vector<vector<WarpMeshNode> > (warp.n_height, vector<WarpMeshNode>(warp.n_width));
|
||||
|
||||
for (i=2; i-2 < (warp.n_width*warp.n_height); i++) {
|
||||
@ -520,7 +522,7 @@ bool KX_Dome::ParseWarpMesh(STR_String text)
|
||||
warp.nodes[nodeY][nodeX].v = atof(columns[3]);
|
||||
warp.nodes[nodeY][nodeX].i = atof(columns[4]);
|
||||
}
|
||||
else{
|
||||
else {
|
||||
warp.nodes.clear();
|
||||
printf("Dome Error: Warp Mesh File with wrong number of fields. You should use 5: x y u v i.\n");
|
||||
return false;
|
||||
@ -1671,7 +1673,8 @@ void KX_Dome::DrawEnvMap(void)
|
||||
if (can_width/3 <= can_height/2) {
|
||||
ortho_width = 1.0;
|
||||
ortho_height = (float)can_height/can_width;
|
||||
}else{
|
||||
}
|
||||
else {
|
||||
ortho_height = 2.0f / 3;
|
||||
ortho_width = (float)can_width/can_height * ortho_height;
|
||||
}
|
||||
@ -1801,7 +1804,8 @@ void KX_Dome::DrawDomeFisheye(void)
|
||||
if (can_width < can_height) {
|
||||
ortho_width = 1.0;
|
||||
ortho_height = (float)can_height/can_width;
|
||||
}else{
|
||||
}
|
||||
else {
|
||||
ortho_width = (float)can_width/can_height;
|
||||
ortho_height = 1.0;
|
||||
}
|
||||
@ -1897,7 +1901,8 @@ void KX_Dome::DrawPanorama(void)
|
||||
if ((can_width / 2) <= (can_height)) {
|
||||
ortho_width = 1.0;
|
||||
ortho_height = (float)can_height/can_width;
|
||||
}else{
|
||||
}
|
||||
else {
|
||||
ortho_width = (float)can_width/can_height * 0.5;
|
||||
ortho_height = 0.5;
|
||||
}
|
||||
@ -1995,7 +2000,7 @@ void KX_Dome::DrawDomeWarped(void)
|
||||
glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
|
||||
glCallList(dlistId + m_numfaces);
|
||||
}
|
||||
else{
|
||||
else {
|
||||
glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
|
||||
GLDrawWarpQuads();
|
||||
}
|
||||
|
@ -712,7 +712,7 @@ public:
|
||||
void
|
||||
AddMesh(
|
||||
RAS_MeshObject* mesh
|
||||
){
|
||||
) {
|
||||
m_meshes.push_back(mesh);
|
||||
}
|
||||
|
||||
|
@ -297,7 +297,7 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
|
||||
{
|
||||
SetLocalTime(curtime);
|
||||
}
|
||||
else{
|
||||
else {
|
||||
if (!m_bNegativeEvent) {
|
||||
/* Perform wraparound */
|
||||
SetLocalTime(curtime);
|
||||
|
@ -150,8 +150,7 @@ private:
|
||||
int m_curreye;
|
||||
|
||||
/** Categories for profiling display. */
|
||||
typedef enum
|
||||
{
|
||||
typedef enum {
|
||||
tc_first = 0,
|
||||
tc_physics = 0,
|
||||
tc_logic,
|
||||
|
@ -90,7 +90,7 @@ public:
|
||||
SetOption(
|
||||
int option,
|
||||
int value
|
||||
){
|
||||
) {
|
||||
// intentionally empty
|
||||
};
|
||||
|
||||
|
@ -49,7 +49,7 @@ public:
|
||||
SetOption(
|
||||
int option,
|
||||
int value
|
||||
){
|
||||
) {
|
||||
// intentionally empty
|
||||
};
|
||||
|
||||
|
@ -64,7 +64,7 @@ public:
|
||||
SetOption(
|
||||
int option,
|
||||
int value
|
||||
){
|
||||
) {
|
||||
// intentionally empty
|
||||
};
|
||||
|
||||
|
@ -43,8 +43,7 @@
|
||||
|
||||
#include "BKE_sound.h"
|
||||
|
||||
typedef struct KX_3DSoundSettings
|
||||
{
|
||||
typedef struct KX_3DSoundSettings {
|
||||
float min_gain;
|
||||
float max_gain;
|
||||
float reference_distance;
|
||||
|
@ -88,7 +88,7 @@ public:
|
||||
SetOption(
|
||||
int option,
|
||||
int value
|
||||
){
|
||||
) {
|
||||
// intentionally empty
|
||||
};
|
||||
|
||||
|
@ -36,7 +36,7 @@
|
||||
|
||||
struct RAS_LightObject
|
||||
{
|
||||
enum LightType{
|
||||
enum LightType {
|
||||
LIGHT_SPOT,
|
||||
LIGHT_SUN,
|
||||
LIGHT_NORMAL
|
||||
|
@ -76,8 +76,7 @@ public :
|
||||
|
||||
virtual
|
||||
~SG_ParentRelation(
|
||||
){
|
||||
};
|
||||
) {};
|
||||
|
||||
/**
|
||||
* You must provide a way of duplicating an
|
||||
|
Loading…
Reference in New Issue
Block a user