forked from bartvdbraak/blender
Cycles: fix crash using uv + generated texture coordinates on a single mesh.
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590a524323
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@ -378,7 +378,7 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
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j = 0;
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j = 0;
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foreach(AttributeRequest& req, attributes.requests) {
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foreach(AttributeRequest& req, attributes.requests) {
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int index = i*attr_map_stride;
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int index = i*attr_map_stride + j;
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uint id;
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uint id;
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if(req.std == Attribute::STD_NONE)
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if(req.std == Attribute::STD_NONE)
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