Cycles: fix crash using uv + generated texture coordinates on a single mesh.

This commit is contained in:
Brecht Van Lommel 2011-10-16 22:07:55 +00:00
parent 590a524323
commit d537a1586d

@ -378,7 +378,7 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
j = 0; j = 0;
foreach(AttributeRequest& req, attributes.requests) { foreach(AttributeRequest& req, attributes.requests) {
int index = i*attr_map_stride; int index = i*attr_map_stride + j;
uint id; uint id;
if(req.std == Attribute::STD_NONE) if(req.std == Attribute::STD_NONE)