forked from bartvdbraak/blender
minor edits to keyingsets script.
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b6a1df337d
commit
d5d9c56cb5
@ -43,7 +43,7 @@ import bpy
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# Append the specified property name on the the existing path
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def path_add_property(path, prop):
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if len(path):
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if path:
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return path + "." + prop
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else:
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return prop
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@ -54,17 +54,19 @@ def path_add_property(path, prop):
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# selected objects (active object must be in object mode)
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def RKS_POLL_selected_objects(ksi, context):
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if context.active_object:
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return context.active_object.mode == 'OBJECT'
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ob = context.active_object
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if ob:
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return ob.mode == 'OBJECT'
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else:
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return len(context.selected_objects) != 0
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return bool(context.selected_objects)
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# selected bones
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def RKS_POLL_selected_bones(ksi, context):
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# we must be in Pose Mode, and there must be some bones selected
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if (context.active_object) and (context.active_object.mode == 'POSE'):
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if context.active_pose_bone or len(context.selected_pose_bones):
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ob = context.active_object
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if ob and ob.mode == 'POSE':
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if context.active_pose_bone or context.selected_pose_bones:
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return True
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# nothing selected
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@ -81,13 +83,15 @@ def RKS_POLL_selected_items(ksi, context):
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# all selected objects or pose bones, depending on which we've got
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def RKS_ITER_selected_item(ksi, context, ks):
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if (context.active_object) and (context.active_object.mode == 'POSE'):
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ob = context.active_object
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if ob and ob.mode == 'POSE':
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for bone in context.selected_pose_bones:
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ksi.generate(context, ks, bone)
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else:
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for ob in context.selected_objects:
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ksi.generate(context, ks, ob)
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# all select objects only
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def RKS_ITER_selected_objects(ksi, context, ks):
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for ob in context.selected_objects:
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