forked from bartvdbraak/blender
CMake: document that WITH_FFTW3 is also used for the ocean sim.
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@ -229,7 +229,7 @@ mark_as_advanced(BUILDINFO_OVERRIDE_TIME)
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option(WITH_IK_ITASC "Enable ITASC IK solver (only disable for development & for incompatible C++ compilers)" ON)
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option(WITH_IK_SOLVER "Enable Legacy IK solver (only disable for development)" ON)
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option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke and audio effects)" ${_init_FFTW3})
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option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke, ocean sim, and audio effects)" ${_init_FFTW3})
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option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
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option(WITH_SYSTEM_BULLET "Use the systems bullet library (currently unsupported due to missing features in upstream!)" )
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mark_as_advanced(WITH_SYSTEM_BULLET)
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