patch [#32791] Spelling mistakes corrected.

from Sunny Gogoi (darkowlzz)
This commit is contained in:
Campbell Barton 2012-10-07 03:26:30 +00:00
parent 397d316ab1
commit d5de816a15
2 changed files with 10 additions and 9 deletions

@ -50,7 +50,7 @@ Contents
- It works with only OpenGL calls, for the full 100%. This means that it has some quirks - It works with only OpenGL calls, for the full 100%. This means that it has some quirks
built-in to work with all OS's and OpenGL versions. Especially frontbuffer drawing is built-in to work with all OS's and OpenGL versions. Especially frontbuffer drawing is
a continuous point of attention. Buttons can be drawn with any window matrix. However, a continuous point of attention. Buttons can be drawn with any window matrix. However,
errors can still occor when buttons are created in windows with non-standard glViewports. errors can still occur when buttons are created in windows with non-standard glViewports.
- The code was written to replace the old 1.8 button system, but under high pressure. Quite - The code was written to replace the old 1.8 button system, but under high pressure. Quite
some button methods from the old system were copied for that reason. some button methods from the old system were copied for that reason.
@ -95,7 +95,7 @@ blender/source/blender/src/toolbox.c (extra GUI elements built on top of this AP
All GUI elements are collected in uiBlocks, which in turn are linked together in a list that's All GUI elements are collected in uiBlocks, which in turn are linked together in a list that's
part of a Blender Area-window. part of a Blender Area-window.
uiBlock *block= uiNewBlock(&curarea->uiblocks, "stuff", UI_EMBOSSX, UI_HELV, curarea->win); uiBlock *block = uiNewBlock(&curarea->uiblocks, "stuff", UI_EMBOSSX, UI_HELV, curarea->win);
The next code example makes a new block, and puts it in the list of blocks of the current active The next code example makes a new block, and puts it in the list of blocks of the current active
Area: Area:
@ -221,7 +221,7 @@ void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event),
void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, UI_BLOCK_ROWS) void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, UI_BLOCK_ROWS)
Sets the buttons in this block to automatically align, and fit within boundaries. Sets the buttons in this block to automatically align, and fit within boundaries.
Internally it allows multiple collums or rows as well. Only 'row order' has been implemented. Internally it allows multiple colums or rows as well. Only 'row order' has been implemented.
The uiDefBut definitions don't need coordinates as input here, but instead: The uiDefBut definitions don't need coordinates as input here, but instead:
- first value (x1) to indicate row number - first value (x1) to indicate row number
- width and height values (if filled in) will be used to define a relative width/height. - width and height values (if filled in) will be used to define a relative width/height.
@ -346,7 +346,7 @@ type:
without returnvalues, the first item gets value 0 (incl. title!) without returnvalues, the first item gets value 0 (incl. title!)
Example: "Do something %t| turn left %2| turn right %1| nothing %0" Example: "Do something %t| turn left %2| turn right %1| nothing %0"
11. COL 11. COLOR
A special button that only visualizes a RGB value A special button that only visualizes a RGB value
In 'retval' you can put a code, which is used to identify for sliders if it needs In 'retval' you can put a code, which is used to identify for sliders if it needs
redraws while using the sliders. Check button '5'. redraws while using the sliders. Check button '5'.
@ -363,7 +363,7 @@ uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon,
float min, float max, float a1, float a2, char *tip) float min, float max, float a1, float a2, char *tip)
Same syntax and types available as previous uiDefBut, but now with an icon code Same syntax and types available as previous uiDefBut, but now with an icon code
instead of a name. THe icons are numbered in resources.c instead of a name. The icons are numbered in resources.c
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str,
short x1, short y1, short x2, short y2, float *poin, short x1, short y1, short x2, short y2, float *poin,
@ -397,9 +397,9 @@ void uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str,
static uiBlock *info_file_importmenu(void *arg_unused) static uiBlock *info_file_importmenu(void *arg_unused)
{ {
uiBlock *block; uiBlock *block;
short yco= 0, xco = 20; short yco = 0, xco = 20;
block= uiNewBlock(&curarea->uiblocks, "importmenu", UI_EMBOSSW, UI_HELV, G.curscreen->mainwin); block = uiNewBlock(&curarea->uiblocks, "importmenu", UI_EMBOSSW, UI_HELV, G.curscreen->mainwin);
uiBlockSetXOfs(block, -40); // offset to parent button uiBlockSetXOfs(block, -40); // offset to parent button
/* flags are defines */ /* flags are defines */
@ -409,7 +409,7 @@ void uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str,
uiDefButS(block, TOG|BIT|2, 0, "Two Sided", xco, yco-=20, 75, 19, &U.vrmlflag, 0.0, 0.0, 0, 0, ""); uiDefButS(block, TOG|BIT|2, 0, "Two Sided", xco, yco-=20, 75, 19, &U.vrmlflag, 0.0, 0.0, 0, 0, "");
uiBlockSetDirection(block, UI_RIGHT); uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 50); // checks for fontsize uiTextBoundsBlock(block, 50); /* checks for fontsize */
return block; return block;
} }

@ -835,8 +835,9 @@ void uiItemsFullEnumO(uiLayout *layout, const char *opname, const char *propname
bt = block->buttons.last; bt = block->buttons.last;
bt->flag = UI_TEXT_LEFT; bt->flag = UI_TEXT_LEFT;
} }
else /* XXX bug here, collums draw bottom item badly */ else { /* XXX bug here, colums draw bottom item badly */
uiItemS(column); uiItemS(column);
}
} }
} }