Cycles: Check ray state properly to avoid endless loop

The state mask wasnt applied before comparison giving false results. It
shouldnt really happen that a ray state contains any flags that need to
be masked away, but if it does happen its better to not get stuck.
This commit is contained in:
Mai Lavelle 2017-03-28 02:28:36 -04:00
parent e8e341b585
commit d66ffaebef

@ -256,10 +256,8 @@ bool DeviceSplitKernel::path_trace(DeviceTask *task,
activeRaysAvailable = false; activeRaysAvailable = false;
for(int rayStateIter = 0; rayStateIter < global_size[0] * global_size[1]; ++rayStateIter) { for(int rayStateIter = 0; rayStateIter < global_size[0] * global_size[1]; ++rayStateIter) {
int8_t state = ray_state.get_data()[rayStateIter]; if(!IS_STATE(ray_state.get_data(), rayStateIter, RAY_INACTIVE)) {
if(IS_STATE(ray_state.get_data(), rayStateIter, RAY_INVALID)) {
if(state != RAY_INACTIVE) {
if(state == RAY_INVALID) {
/* Something went wrong, abort to avoid looping endlessly. */ /* Something went wrong, abort to avoid looping endlessly. */
device->set_error("Split kernel error: invalid ray state"); device->set_error("Split kernel error: invalid ray state");
return false; return false;