forked from bartvdbraak/blender
Fix BGE building.
When you use typedef'ed enum, you need to define all supported values explicitely in enum, else compiler goes grumpy...
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@ -389,7 +389,7 @@ bool BKE_undo_save_file(const char *filename)
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Main *BKE_undo_get_main(Scene **r_scene)
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{
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Main *mainp = NULL;
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BlendFileData *bfd = BLO_read_from_memfile(G.main, G.main->name, &curundo->memfile, NULL, 0);
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BlendFileData *bfd = BLO_read_from_memfile(G.main, G.main->name, &curundo->memfile, NULL, BLO_READ_SKIP_NONE);
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if (bfd) {
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mainp = bfd->main;
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@ -430,7 +430,7 @@ int BKE_blendfile_read_userdef(const char *filepath, ReportList *reports)
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BlendFileData *bfd;
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int retval = BKE_BLENDFILE_READ_FAIL;
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bfd = BLO_read_from_file(filepath, reports, 0);
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bfd = BLO_read_from_file(filepath, reports, BLO_READ_SKIP_NONE);
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if (bfd) {
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if (bfd->user) {
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retval = BKE_BLENDFILE_READ_OK_USERPREFS;
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@ -74,6 +74,7 @@ typedef struct BlendFileData {
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/* skip reading some data-block types (may want to skip screen data too). */
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typedef enum eBLOReadSkip {
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BLO_READ_SKIP_NONE = 0,
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BLO_READ_SKIP_USERDEF = (1 << 0),
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} eBLOReadSkip;
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@ -196,7 +196,7 @@ static Main *load_main_from_memory(const void *blend, int blend_size)
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BlendFileData *bfd;
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G.fileflags |= G_FILE_NO_UI;
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bfd = BLO_read_from_memory(blend, blend_size, NULL, 0);
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bfd = BLO_read_from_memory(blend, blend_size, NULL, BLO_READ_SKIP_NONE);
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if (bfd) {
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bmain = bfd->main;
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@ -355,7 +355,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL
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BLI_strncpy(bfd->main->name, progname, sizeof(bfd->main->name));
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}
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} else {
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bfd= BLO_read_from_file(progname, &reports);
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bfd= BLO_read_from_file(progname, &reports, BLO_READ_SKIP_NONE);
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}
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if (!bfd && filename) {
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